Baldur’s Gate 3 Patch 6 Out Now, Patch Notes Revealed
Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio, Larian Studios, recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Patch 6 update patch notes below. Baldur’s Gate 3 Patch 6 Update…
Published 84 min read

Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio, Larian Studios, recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Patch 6 update patch notes below.
Baldur’s Gate 3 Patch 6 Update Patch Notes

Love Is in the Air
Watch out for garlic breath.
We’ve made improvements to locking lips with your chosen romantic partner! All characters now have unique kisses that reflect their personality, with an emphasis on the plural. These kisses are randomised and vary from the incredibly romantic to… uh, a little more intense. Kisses have also been improved for shorter and taller body types, so embrace without delay.
A forehead kiss for tender moments or for when there’s a bit of food stuck to your eyebrow.
In addition to improved smooches, we’ve also improved some of our endgame cinematics to better reflect the connection between players and their partners – love truly has been in the air in the office, or perhaps it’s something in our air fresheners.
Every Whittle Helps: New Camp Animations & Improvements
Keep at it, Halsin.
Whilst exploring your campsite, you’ll notice new idle animations for some of your companions. Not everyone enjoys standing around, and these behaviours should help your campsite feel more alive. Though, we wouldn’t interrupt Shadowheart when she’s polishing her spear. In addition, you’ll now be able to dismiss a party member while speaking to the party member you want to replace them with – so no more going back and forth like a Machiavellian party planner!
Improvements and Fixes Galore
Have fun.
Patch 6 isn’t all ambience and canoodling, though. We’ve fixed a deluge of player-reported issues (Shield Bash fans, rejoice!), and made several tweaks and improvements to the game. If you’re playing in Honour Mode, expect a few extra surprises in the form of new Legendary Actions for bosses, and maybe a bit of extra trouble from a certain Mound. Good luck with that one.
We’ve also made some improvements to speaker selection. When dialogue triggers automatically, the game will now try to prioritise your avatar as the main speaker – so your party members should have less main character syndrome when clearly you’re the star of the show.
Patch 6 will be going live today on PC, PlayStation, and Xbox, and will require approximately 150GB of free space to install for those playing on PC and Steam Deck. If you find yourself without the space to install the update, we recommend uninstalling BG3 and then re-downloading the patched version.
We know Mac players will be keen to get hands-on with the latest fixes and improvements, but we’ll have to ask that you sit tight for a little longer while we continue to work on bringing future updates to Mac alongside PC versions. We truly appreciate your patience, and are sorry for the inconvenience. We’ll keep you updated with our progress, so make sure you’re following us on Twitter and Facebook to see when Patch 6 will drop for you!
SPOILERS – Please bear in mind some of the entries below might contain spoilers, proceed at your own risk
HIGHLIGHTS
- You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
- When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.
- Your partner now has a few different kisses! They’re brand new, unique, and randomised – and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
- Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the Netherbrain.
- Reworked the reflection scenes that take place after wrapping up the defeat of the Netherbrain for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.
- Added a new cinematic scene to support the combat encounter that occurs after you choose whether to side with Nightsong at Sorcerous Sundries or not.
- If you sit on the stool in Shadowheart’s camp corner, she will now react to you with a line based on your relation with her.
- Added new idle animations for some companions at camp, including:
- Lae’zel: Studying a githyanki disc.
- Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
- Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
- Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn’t put it past him, he’s not, in fact, cooking his head.)
- Shadowheart: Polishing the Spear of Night.
- Halsin: Whittling.
- If you started your game on a set difficulty, you can now switch to Custom Mode (except when already playing Honour Mode).
- Fixed an issue that would prevent travel between acts.
- Fixed an issue causing quicksaves to fail to upload to cross-saves.
- Characters in the epilogue camp party will now have fitting titles below their names.
- Fixed the Shield Bash and Rebuke of the Mighty passives not triggering Saving Throws.
- Added light bar colours for the DualSense controller on PC.
- If you romanced Lae’zel, grab a red dragon and saddle up – you can now join her in the rebellion against Vlaakith, even if you are not gith yourself.
- Fixed graphic settings not being applied for some 4k monitors.
- Fixed a crash on Xbox that would sometimes occur when starting or ending a game.
Gameplay
- You can now toggle off Repelling Blast as expected.
- If you Long Rest with only alcohol as camp supplies, you will now get the new Hungover condition for 10 turns.
- Auto-selecting your camp supplies before a Long Rest will use resources more optimally – sometimes you just don’t feel like cooking.
- The Long Rest camp supply menu is now better at pulling supplies from inside containers in companion inventories. Stop hoarding the cheese, Wyll.
- Group Hide now works on all party members controlled by the player, including followers and summons.
- Made it possible to dismiss party members during camp nights. Also made it possible to recruit hirelings to a full party – they’ll hang around at camp until you need them.
- You can now talk to the circus bard Medrash and get a short but enthusiastic response from him.
- The owlbear cub will no longer gobble up Auntie Ethel’s Hair before you can take advantage of the bonus it grants.
- The Elixir of Hill Giant Strength now applies its effects when thrown.
- Creating harmful surfaces beneath NPCs will now trigger a crime reaction.
- Scratch can no longer equip certain weapons. Like the Everburn Blade.
- Added the option to scale the density of crowds on Xbox.
- As a quality-of-life improvement, the Pact Weapon condition now remains after a Long Rest.
Combat
- The Shambling Mound is now a fully-fledged Honour Mode boss, with brand new bespoke Legendary Actions and tuned-up abilities. Good luck.
- The drider and Dror Ragzlin have new Legendary Actions in Honour Mode!
- In Tactician Mode, the drider has a special Sanctuary, called Spindleweb Sanctuary, that erupts in a psychic explosion when the status condition ends. In addition, his Spindleweb Fanaticism aura will now debuff his enemies.
- In Tactician Mode, Dror Ragzlin’s Leadership Aura will now also debuff his enemies.
- Jaheira could be in bad shape by the time she arrived at Moonrise Towers since she already had to fight. Now she’s smart enough to heal up before she goes there, which we’re hoping lets her last at least an additional second in combat.
- The Frightened condition applied by Ketheric’s Dreadful Aspect will now correctly end if the combat with Ketheric ends before the condition does. (This will also fix other similar cases.)
- Improved combat AI pathfinding through dangerous surfaces and through steep terrain.
Flow and Scripting
- Increased the number of valid methods of knocking Minthara out to recruit her.
- Halsin no longer blames the goblins for his death in his Speak with Dead dialogue if he managed to get killed much later on.
- Fixed a case where the lanceboard scene between Raphael and Mol would never trigger because of the script being too defensive when checking Raphael’s current in-game state.
- You can finally tell Halsin that you found that letter that was sent to Kagha.
- Wyll will react accordingly if you fail to save Ravengard from the Iron Throne when the pact with Mizora is broken.
- Fixed an issue preventing you from talking to Mayrina after the fight with the hag.
- Fixed an issue that could lead to the game being stuck on Flind’s turn if another player entered combat with her while her dialogue was ongoing
UI
- The trade interface got a graphic overhaul, clarifying which character is bartering for the party, what their Persuasion score is, and how much of a discount they’re getting for the trade. The feedback when bartering has also been improved to indicate the status of the offer.
- The whole party’s inventory is now present in the trade interface, which doesn’t require you to switch characters to sell their items from their inventories anymore.
- You can now change the size of text in books and other legible items in the Interface Options.
- Updated the interface visuals for the Options and Difficulty menus.
- Renamed the ‘Class Passives’ panel for sorcerers on level up to ‘Metamagic’ and added a description for it. This was to make the naming more precise, given that all the class passives for sorcerers are Metamagic and the main level up window already tells you that they’re passives.
- Renamed the ‘Camp Companions’ button to ‘Camp Inventories’ to more clearly indicate what it does.
- Added the Custom Mode settings to the Lobby UI, giving you time to create your personalised experience while waiting for your friends. (And also giving you time to argue amongst yourselves while coming to a compromise.)
- Camp chests are now integrated into the Camp Inventories UI.
- Fixed incorrect button prompts and mappings showing for Switch Pro Controller on PC.
- Reverse-pickpocketing (planting things into others’ inventories) should now work correctly on controller.
- Improved how the combat log indicates XP gain. Now, if everyone in the party gains XP from several different sources at the same time – like when you Fireball a bunch of rats – you’ll get one entry in the combat log with the calculated total XP gained, rather than separate entries for each XP, clogging up the whole log.
- Added sub-sorting to throwable items on the Hotbar so the most recently picked-up items will appear first.
Writing
- When faced with certain choices after the Netherbrain is defeated, you can now tell Lae’zel to make her own decision.
- Added additional Avatar Karlach and Avatar Astarion reactivity within God Gale’s dialogues in the epilogue, allowing them to request a cure for their conditions.
- Added some new lines to Minthara’s epilogue dialogue to account for different paths where the player character has partnered up with her.
- Added some extra Narrator lines for the Dark Urge when interacting with Gortash in his office.
- Added new dialogues and reactivity for Lae’zel regarding the githyanki egg from Crèche Y’llek.
- If Gale is a mind flayer in the endgame when returning to Elysium with Mystra, she will now transform him back into a human.
- Rephrased some journal entries to account for NPCs being knocked out instead of killed.
- If you’re romancing Shadowheart in Act II, she’ll have more banter as you’re walking around.
Cinematics
- You can now give Shadowheart a hug when she’s crying after losing or saving her parents.
- Gale can now kiss your hand if you agree to marry him. This scene was also improved with a new intro and outro.. This scene was also improved with a new intro and outro.
- Added a new version of the kissing scene with Astarion after he Ascends.
Sound
- Fixed Gortash’s Speak with Dead dialogue missing its VO.
- Fixed the Main Menu audio not starting for several seconds on Xbox, and sometimes playing in the game.
- Fixed the Character Creation music not triggering until the tutorial.
- Fixed dice roll sounds playing if you have the ‘Hide Failed Perception Rolls’ setting enabled while exploring. We asked the narrator to quieten down when rolling the dice for your immersion.
CRASHES AND BLOCKERS
- Fixed a bug where you could end up stuck in the Underdark camp unable to proceed if you tried to move from the wilderness of Act I to the Rosymorn Monastery region while a party member was in the Underdark camp.
- Fixed a potential crash caused by the game not loading the level properly when failing to connect.
- Fixed an edge-case blocker where if you resurrected Karlach at camp without ever having recruited her, then triggered a cutscene at camp when leaving Act I, she’d run off before you could talk to her.
- Fixed a potential crash when saving the game during the assault on Moonrise Towers.
- Fixed a potential crash when zooming out in the Elfsong Tavern camp.
- Fixed an issue where ending the tutorial with only Lae’zel alive prevented you from saving once in Act I.
- Fixed a crash occurring when approaching the githyanki chokepoint by the broken bridge in Act I after visiting the Underdark with Lae’zel recruited as a companion.
- Fixed a potential crash when travelling somewhere by jumping into a hole.
- Fixed a couple of potential crashes when loading savegames.
- Fixed a crash that could occur when playing on PC with controller, opening a container, going to your inventory, and then switching to keyboard mode.
- Fixed a crash when reloading a savegame made during Yurgir’s dialogue.
- Fixed a crash that would happen on certain lower-spec PCs when dialogue options were presented.
- Fixed a potential crash on Vulkan.
- Fixed a crash on Vulkan and PS5 during the Cazador and Thisobald Thorm encounters.
- Fixed characters being unable to move due to being stuck in a lockpicking or trap-disarming state.
- Fixed an issue causing the game to get stuck loading at 33%.
- Fixed a crash when lockpicking.
- Fixed a crash that could occur when the character model in the inventory UI would take too long to load.
- Fixed a potential crash on loading a savegame due to ground tiles not being saved or loaded correctly.
- Fixed a crash that could occur when leaving the nautiloid while Shadowheart is knocked out and not in your party.
- Fixed a crash that could occur when throwing an object.
- Fixed a crash that could occur when choosing to ‘Sell Wares’ while trading.
- Fixed Short Rest being blocked when loading a savegame made right at the moment when a Short Rest was finished.
- Fixed a possible crash when looting a corpse in your inventory after carrying it to a new region.
- Fixed getting stuck in the controller Reward UI because summons can’t accept the reward.
- Fixed an issue preventing you from seeing your host friend’s lobby if you had your online visibility set to ‘Friends Only’.
- Fixed an issue preventing characters from moving if they were in an invalid lockpicking state when loading a savegame.
- Fixed a bug causing you to get stuck in the dialogue UI when quickly skipping through an active roll.
- Fixed a bug causing player characters to get deleted from the game after stealing the Blood of Lathander.
- Fixed a potential crash on Xbox on startup.
- Fixed a crash on PS5 when destroying an item.
- Fixed an issue causing split screen players to be unable to move after leaving a conversation they’re listening in on during an active roll.
- Fixed a bug preventing you from leaving camp or entering Turn-Based Mode after killing Shadowheart after her fight with Lae’zel.
- Fixed existing saves that are stuck with a non-functioning ‘End Turn’ button.
- Allocated more memory to the Xbox kernel to prevent crashes when syncing.
- Fixed a crash when an Incapacitating condition was marked for removal in the same frame that the action state was entered.
- Addressed some issues on the Xbox version causing the game to sometimes fully restart when resuming the game instead of continuing where you left off.
- Fixed several other potential crashe.
COMBAT AND BALANCE
Across Acts
- The Cheater’s Folly condition now correctly reduces all attributes equally.
- The Rallied buff, which grants 30 temporary hit points, will now be prioritised over the Tharchiate Vigour buff, which grants you 20, so if you have both buffs, you’ll get the one with greater benefits.
- Fixed enemy NPCs being able to Counterspell a character they are not in combat with.
- In Honour Mode, the additional attack granted by Haste no longer grants Extra Attack to the Slayer Form.
- Fixed an issue in Honour Mode where a character with Haste condition could sometimes lose their Extra Attacks on the next turn after executing an Attack of Opportunity.
- Fixed Auntie Ethel’s Weird Magic Surge not triggering when attacking an item in Honour Mode.
- Fixed Supreme Githyanki Parry users having the Ready to Parry condition applied each turn outside of combat.
- Fixed NPCs moving closer than necessary when throwing items from their inventory.
- The Myrmidon Wild Shapes now use their own spellcasting modifier instead of your original modifier.
- The Grasping Vine spell has been updated to be more useful in combat – it has better stats and it spawns vines in a radius when summoned.
- The tadpole power Fracture Psyche’s follow up spell Shatter Psyche is now a Bonus Action if you have the Awakened feat.
- Mage Slayer and Portent now work while in Wild Shape and other shapeshifted forms.
- Player characters in Mind Flayer Form no longer gain an Armour Class buff from their form.
- The Scroll of Bestial Communion and Sights of the Seelie now use Level 6 spell slots, as expected.
- Made Reposition Malefactor, the action granted by the Hellfire Engine Crossbow, autosucceed on allies and made sure allies don’t take damage from it.
- Animated Armour is now Immune to the Ruptured condition, which causes the target to bleed. As one might expect, Animated Armours shouldn’t bleed.
- The Scar of the Agave passive no longer works on non-melee attacks.
- Mimics now have increased attack damage.
- Several NPC spells will no longer be able to target characters with the Sanctuary condition, as intended.
- Jaheira can now use her panther form while she’s a party follower. She can also now use Lesser Restoration and Call Lightning.
- Counterspelling Legendary Actions (that can be counterspelled) now removes the Legendary Action condition as well.
- Poltergeists will no longer be able to pick up weapons.
- The Slayer’s Relentless Lunge attack now breaks Sanctuary.
- Enemies are now less likely to summon a Skeletal Involucre in range of a Spirit Guardian that will immediately destroy it.
- NPC actions that can Frighten targets now check for Advantage and Disadvantage.
- Fixed Hold Person working on gnolls, who are certainly not people.
Act I
- Gave Dror Ragzlin the ability to win the spiders to his side.
- Magma Mephits can now spawn during the Grym encounter even if the Forge Hammer wasn’t used.
- Nere’s Legendary Action now correctly triggers when he is attacked, rather than when he attacks. Cut him some slack – being a True Soul is a lot of pressure; we’d all get confused in his shoes.
- An enemy ogre during Minthara’s camp ambush now has fewer hit points in Explorer Mode.
- Fixed a bug preventing you from ending your turn in the BOOOAL combat in the Festering Cove.
- Told Fezzerk to stop throwing his bombs on himself and his allies.
- Fixed Nere’s Legendary Action not triggering when making a Saving Throw against a spell that still deals damage on save.
- Striking an ettercap with the Infected status will now force the attacker to make a Saving Throw to avoid infestation, rather than the ettercap itself. Spread the love.
- Fixed two NPCs in the Emerald Grove with the wrong racial stats.
- Fixed Grym’s Legendary Action dealing more damage than intended.
- Made sure the Mask of Vengeance’s Vengeful Strike passive is blocked while it’s disarmed.
Act II
- Increased the difficulty of the Ketheric encounters in Tactician and Honour Mode.
- In Tactician Mode, Kar’niss now has a new bespoke form of Sanctuary that explodes with psychic power upon breaking.
- In Balanced Mode, Drider’s Sanctuary is now a Level 3 spell.
- In Tactician Mode: Drider’s Spindleweb Sanctuary is now a Level 4 spell.
- Fixed Oliver’s Mummy not playing her casting animation for the Sleep spell in combat. Also fixed the spell being a single-target spell when it should have been an area spell.
- Reworked how the Gauntlet of Shar player doubles have their spells applied to them to fix the spells not using resources correctly.
- The Apostle of Myrkul’s Finger of Death spell is now treated as a Level 7 spell instead of a cantrip.
- The Apostle of Myrkul’s Consume the Faithful action and Gaze of the Dead Legendary Action should now ignore blindness from magical darkness as intended.
- Fixed Gerringothe Thorm’s armour not being removed properly if more than one piece should be removed from a single instance of damage.
- Ketheric will now turn hostile if you attack him in the Mind Flayer Colony without being spotted.
Act III
- Made several improvements to the combat with the Gondians, who will be much more careful now. For example, we raised their Dexterity to 14, gave them the Blur spell, gave them better armour, and granted them Light and Medium Armour Proficiency.
- Cazador now heals for 100 hit points instead of 20 when he completes his ritual and ascends.
- Fixed an issue in the Guildhall coup where certain characters being dead would interfere with the flow of combat.
- Fixed Orin not using Murderous Retort if the attacker had Sanctuary before attacking.
- In Honour Mode, the Swarmed condition applied by Cazador’s Legendary Action now also halves the affected entity’s movement speed.
- Made some updates to Lorroakan’s combat:
- He is now Level 10 to more accurately reflect the challenge he poses.
- His earth myrmidon can now cast Stone Skin on him as a Bonus Action.
- His myrmidons and Krank can now all fly at will.
- He will now have cast Mage Armour on himself before meeting your party.
- His myrmidons will now only unlock one spell for him instead of two.
- Already-summoned hag doubles will now get new spells once the Act III combat with Auntie Ethel progresses.
- Upgraded Hope’s armour from Half Plate Armour to Plate Armour.
- Ghostly forms in the epilogue are no longer affected by surface damage. They’ll also ignore the Globe of Invulnerability and Invisibility spells.
- Fixed Steel Watchers sometimes hurting themselves with their own attacks.
- Flashblinders now stun Steel Watchers for 1 turn in Honour Mode.
- Removed the Steel Watchers’ vulnerability to lightning damage from Tactician difficulty upwards.
- Cazador’s Call Lightning spell is now Level 5.
- Viconia can now target herself with her Dark Sentinel Legendary Action.
- The ambushing Reapers of Bhaal at the Counting House will now join combat with the rest of the combatants.
- In Honour Mode, Ansur’s immortality is only cleared after he has completed Unrelenting Storm instead of immediately after the condition is cleared.
- Fixed the Boon of Bhaal in the Orin encounter not leaving combat when it should if some of the ritual performers were killed before the combat started.
- Hope is now equipping a regular shield instead of a Shield +2.
- Fixed Ptaris using Reactive Displacement when Incapacitated.
GAMEPLAY
Across Acts
- Fixed NPCs not reacting to you knocking out other NPCs with one attack.
- Fixed bystander NPCs not reacting to you damaging someone else by pushing them (Shove, Thunderwave, etc.) if the landing position of the victim is too far from the NPCs.
- Fixed the item splitter not working when pressing shift and dragging and dropping item stacks to and from the world.
- Fixed the Character Sheet keybind not working.
- Fixed a bug that allowed you to loot myrmidons’ weapons from their bodies after Long Rest.
- You can now throw Spider Egg Sacs just as conveniently as other items.
- The Bottled Breath potion no longer lets you cast Gust of Wind infinite times.
- If you send Companion Shadowheart to camp, she’ll keep the artefact on her. If a custom character or a hireling has the artefact and is dismissed to Withers’ Wardrobe, the artefact will transfer to another character.
- Fixed an Animal Handling check for Scratch at camp requiring Charisma instead of Wisdom.
- The Flaming Sphere will now toggle off its fiery aura after combat.
- Fixed an issue on split screen where if a player joined while an avatar was being dismissed, the game wouldn’t always correctly assign the player to the avatar.
- Fixed an inconsistency with thrown objects.
- Fixed the combat camera zooming in too far when characters die in certain positions.
- Control will no longer be handed off to a non-controlled avatar if a dialogue tries but fails to start.
- Fixed a bug related to the permanent See Invisibility condition granted by Volo’s Ersatz Eye. The condition will now remain after the character who had it is killed and then resurrected.
- Fixed a bug that would fully block interaction when one player character was in combat that was paused because of a dialogue with an NPC (e.g. Flind) and another player character joined the combat.
- Minthara now has the appropriate HP for the game’s difficulty level.
- Invisible characters who have something to say in a dialogue will now remember to actually show themselves.
- Fixed dismissed dead avatars resurrected by Withers not joining the party.
- Fixed shovels sometimes not being detected in the party inventory when trying to dig.
- Polymorphed characters will keep their name now.
- Added the ‘Wyrmslayer’ background goal.
- Throwing a disguised mimic in a chasm will now grant you XP for killing it.
- Water pumps will now create puddles of water.
- Throwing NPCs into a chasm will no longer trigger their crime reaction dialogue while they’re mid-flight.
- When you cast Hold Person/Monster, Polymorph, or Dominate Person/Monster from a place where no NPC can see you, NPCs noticing the victim getting affected by your spell will start investigating.
- Fixed some throw actions consuming an action before you actually throw anything.
- Fixed a bug where remapping the Interact keybind would prevent you from moving objects.
- Fixed Wild Shapes sometimes getting dismissed when killing enemies that reflect damage.
- The Downed tutorial pop-up now triggers correctly during fights with law enforcement.
- The Killing Spree background goal can now only be achieved in combat.
- The cambion that can get summoned as a result of Wild Magic has a display name now.
- Jaheira could have access to two types of Wild Shape in certain circumstances. We’ve toned down her blatant disregard for D&D rules.
- Fixed NPCs being able to cast Counterspell outside of combat.
- Fixed a bug limiting the maximum number of characters allowed in your party to 3.
- Fixed the controller rumble not working when returning to the Main Menu from the game.
- Fixed bard NPCs not playing their instrument when casting bard spells.
- Fixed NPC heads occasionally detaching in Forced Turn-Based Mode.
- Fixed the Combat Inspiration action not upgrading its bonus to 1d10.
- Fixed Chain Lightning and Ice Knife being affected by Metamagic: Twinned Spell.
- The Dark Urge will now be just as likely to say something aloud as non-Durgey characters. The lines have also been randomised to avoid repetition.
- You can no longer place a corpse into its own inventory.
- Characters will now recognise you as the source of their pain when you damage them by dropping braziers or chandeliers on them.
- Fixed a bug that was making characters inactive if they were being thrown mid-save. Haul away.
- Fixed a bug causing the items you’ve placed into knocked-out traders’ inventories to disappear on reload.
- Fixed a bug causing items to sometimes disappear when splitting them in your inventory.
- Stinking Cloud Saving Throws can now be made with Advantage if the character has Advantage against Poison Saving Throws.
- Items can only be sent to specific companions in camp if a party member is in camp at the time. Stop sending every +1 dagger to Gale, he’s not that hungry.
- Water elementals and water myrmidons can now recover from deep water chasms.
- Fixed an issue where you’d have to manually rejoin combat if a character you are controlling died during their turn in combat.
- Fixed some skill checks in dialogue not correctly being given Advantage.
- Fixed Transmutation Stones not being destroyed when their casters leave the party.
- Fixed a bug causing characters to move and possibly disrupt dialogues they’re in.
- Added a tutorial for how to remove dyes.
- Scratch will no longer disappear if you summon him, go to camp without resting, and then leave camp.
- Adjusted the triggers of the Illithid Parasite Consumption tutorial.
- Fixed a bug where using the Banish spell on some characters would cause them to leave combat and exit Turn-Based Mode, counting down their conditions in realtime.
- The Wavemother’s Robe no longer lets you use Watery Regeneration outside of Turn-Based Mode and combat.
- The Armour of Landfall’s Green Bed Regeneration passive now correctly regenerates hit points at the start of a turn.
- Fixed the Coldbrim Hat generating Encrusted with Frost incorrectly when attacking with a melee weapon.
- The Lathander’s Blessing passive will no longer heal enemies.
- The Blood Thirst passive granted by the Horns of the Berserker now only works when the wearer is not at full health, as intended.
- Unequipping the Silver Pendant no longer removes the already-learned Guidance cantrip from the wearer.
- The Unseen Menace, as an Invisible Weapon, is now immune to Disarm as intended.
- Warlocks’ Bound Pact Weapons can no longer be disarmed.
- The Armour of the Sporekeeper’s Spore Sacks passive will no longer refresh on equip or unequip. The spore-spreading spells will now refresh on Long Rest, as intended.
- Fixed the Soulbreaker weapon action not working on Huge or Gargantuan creatures.
- Fixed the Colossus Slayer passive not working with ranged weapon attacks in Honour Mode.
- The Staff of Cherished Necromancy’s Life Essence is now consumed as expected after casting a necromancy spell.
- All Paladin Actions now work with Freecast illithid power.
- Freecast can now be used once per Long Rest, as described.
- Fixed a bug where the Polearm Master feat reaction would trigger and cause your target to attack you when they’re also wielding a polearm.
- The Dungeon Delver feat now correctly grants you Advantage to spotting hidden objects, and Advantage to Saving Throws, and Resistance to traps.
- Wolf Wildheart barbarians will now grant Advantage to allies nearby for unarmed melee attacks (not just melee weapon attacks), including unarmed spell attacks like Shocking Grasp.
- All Wildheart barbarians will now correctly receive resistance to Falling damage while Enraged. Bear Wildheart barbarians will now correctly deal Rage bonus damage on unarmed attacks (like all other barbarians).
- Characters with Fey Ancestry should no longer be put asleep by magical sources.
- Wildmagic barbarians will now be able to correctly restore Level 1 spell slots to paladins with Bolstering Magic.
- The Tavern Brawler feat now also applies the bonus damage to Improvised Weapon attacks.
- NPCs should be a lot less eager to engulf themselves (or their allies) in flames now.
- Disguise Self will no longer lock you out of your class-specific and Durge-specific dialogue options. You’re only disguising your race, after all.
- Fixed Full Rest sometimes consuming fewer camp supplies than those selected.
- Fixed missing Inspiration points and combat log messages when multiple party members get inspired in the same frame.
- Fixed an issue where reloading a game would sometimes cause the game to misinterpret the source of a particular condition. This would sometimes cause conditions to activate on the wrong character’s turn.
- Fixed NPCs using an incorrect throw range when they can’t move. This sometimes caused them to, say, throw explosives on their own heads.
- Fixed NPCs sometimes successfully landing jumps that shouldn’t be possible. Like through ceilings.
- Added a way to accept the currently selected Reactions with one click.
- Fixed a bug preventing you from pinning surface tooltips.
- Fixed a bug preventing followers from equipping weapons once unarmed.
- Fixed a bug where audio and lights on movable platforms (like fire VFX/SFX) didn’t move along with those platforms.
- Ogres and other giants can now self-heal after surviving a combat, notice shapeshifts, and call for help in combat when appropriate.
- You can no longer trade with sleeping characters.
- Fixed right-click sometimes not working after trying to damage a character with the Sanctuary condition set on them.
- On PS5, fixed NPCs sometimes gaining extra loot when killed after they’ve already been knocked out.
- Improved camp chest management via the Camp Inventories panel.
- Fixed item slots duplicating when moving items in a corpse’s inventory while the corpse is in your inventory.
- Fixed not being able to pick up a stack of items after already picking up a part of it using the item splitter.
- Sending a hireling to camp while recruiting someone else now correctly sends them to camp.
- Fixed quest items not being properly detected in the inventories of dismissed characters.
- Fixed overhead dialogues still playing above the souls of dead characters – represented as blue wisps – in the epilogue camp. Lae’zel will no longer urgently proclaim ‘Repositioning!’ when you make her little wisp move around.
- Fixed a bug preventing you from casting certain spells after you’ve cast a spell using a different type of spell slot to your default ones (e.g. Warlock Spell Slots).
- Fixed an extra variant of Create Water showing up when upcasting the spell to Level 2.
- Killing Omeluum or Blurg of the Society of Brilliance will now break your paladin oath. Because they’re nice and you’re not.
- Fixed a bug where NPCs who can become temporary followers, such as Hope or Sovereign Glut, could turn hostile and attack you.
- Magic items present within dismissed character inventories can now be donated to Gale.
- Fixed an issue preventing you from picking up Larethian’s Wrath if you drop it out of your inventory.
- Killing certain characters will no longer remove ownership for player-owned items dropped on the ground.
- You can no longer used Metamagic: Twinned Spell on Witch Bolt because twinning it causes it to break its own concentration.
- The Shove action will now work on dead characters.
- Divine Intervention: Opulent Revival will now reset cooldowns on abilities like Action Surge.
- Made improvements to pathfinding when interacting with objects.
- The Bhaalist Armour’s Aura of Murder passive no longer causes NPCs to avoid the wearer.
Act I
- You now have 7 turns to escape Rosymorn Monastery in Explorer Mode.
- The goblins at the checkpoint before the Goblin Camp now use Dash to get to the war drum faster.
- Fixed the sight ranges of some turrets in the Underdark being unnecessarily large.
- Fixed an issue where sending a Sussur Bloom to a camp chest would wither it.
- Vengeance paladins no longer break their oath when opening Sazza’s gate after she has been killed.
- Improved the feedback of the Pull Switch rope in the Tiefling Hideout. Also added some VFX to the ladder beside it.
- Picking up fish from the beach at the Emerald Grove is no longer a crime. They take their vegetarianism very seriously, those druids.
- You can now no longer spawn infinite fish at the Emerald Grove beach. No wonder that bear smells.
- Fixed a bug where Sussur Blooms wouldn’t wither if you stacked them, brought them out of the Underdark, and then unstacked them.
- Fixed Minthara not being able to use Weapon Actions after being recruited.
- Ensured flowers are displayed properly when being placed on the pet grave in the Underdark.
- Made it easier to loot some items in the harpy nest in Act I.
- You can now loot Nere’s head and items if you don’t join the loyalists in the Grymforge combat.
- The lack of structural integrity has been restored in the owlbear cave. Stalactites should now fall correctly when you damage them.
Act II
- Fixed an issue where not all prisoners at Last Light were given the Fugitive condition when destroying the prison wall.
- Told Art Cullagh to please stop singing during the combat when Isobel’s being abducted.
- Charlatans now correctly get rewarded in Act II for drinking Jaheira’s truth serum but resisting its influence.
- If Kar’niss loses his precious Moonlantern, he will try to take it back and equip it again.
- Kar’niss is now correctly labelled a Monstrosity.
- In Tactician Mode, Cloakers’ Phantasms action now summons an additional illusory duplicate, and Cloakers have the Alert feat.
- You can no longer throw Ketheric’s corpse into a chasm, blocking you from looting him and progressing the story.
- Patched some older savegames to ensure that you can’t Long Rest while in the Astral Plane after meeting the Emperor.
Act III
- Civilians that have turned into mind flayers will now bleed silver blood instead of red blood, as intended.
- Fixed a bug with two areas in Cazador’s Palace allowing fast travel and Long Rest when it should be blocked.
- Fixed the Investigation check to find the false bottom in Father Lorgan’s chest would only roll once for the active character instead of once per character.
- Added an additional bodyguard to Gortash’s office on the roof of Wyrm’s Rock.
- You can no longer trade with Voss when he ambushes you at the base of High Hall.
- Minthara’s inventory is now available to you when she is invited to camp after being freed from Moonrise.
- If you escape prison and then return to your cell and close the door without being noticed by anyone allied to the arresting guards, you will no longer be considered a fugitive.
- Corrected some details in Gortash’s conditions and tooltips and fixed a bug where he could be disarmed but not drop his weapon.
- Ensured that all other enemies are defeated once you reach the brain stem in the final battle.
- Fixed a book in Cazador’s Dungeon that didn’t have a ‘Read’ option on it.
- Fixed a bug where a status could carry over from the final battle to the beginning of the epilogue, potentially killing the players.
- Chandeliers in the High Hall should now fall when the hinge is destroyed.
- Added a prompt within the Quest UI reminding players that they must use the supreme tadpole before they will be able to dominate the Netherbrain.
- Voss will no longer sell you his backup sword in Act III.
- Made the tressym nest destructible.
- The ‘Never to be Chained Again’ Folk Hero background goal will now only trigger if Nightsong is present in Ramazith’s Tower and players allied with her, instead of only reacting to Lorroakan’s death.
- The ‘Price of Freedom’ background goal for Criminals will now trigger correctly after extorting Arfur Gregorio for gold.
- You can now clean your body and clothes in a fountain in the House of Hope’s boudoir. Sometimes it’s nice to freshen up before a big event.
- Ptaris’ projections now have the Incorporeal Movement passive.
- Gortash now has the Alert passive on Tactician Mode.
- The final warning before the endgame now makes it clear which features will be blocked during the final battle.
Multiplayer
- The achievements relating to specific Origins will now be unlocked for all players in the session, not just the players involved in the moment. (This affects the following achievements: ‘Repairing the Weave’, ‘The Lich-Queen’s Wrath’, ‘To Bloom in Darkest Night’, ‘Hot Date’, ‘Just a Nibble’, ‘Loophole’, and ‘Embrace Your Urge’.)
- Tweaked screen fading settings if starting Character Creation or getting a character assigned (e.g. through Withers’ Wardrobe) to prevent issues with split screen.
- Fixed some visual issues when a client is connecting while the host is in the dismiss dialogue with the client’s old avatar.
- Fixed a potential black screen or missing assets when teleporting to a different location on split screen.
- Fixed a bug due to network lag causing active roll bonuses to sometimes not appear for the multiplayer client when the host selects them and rolls quickly thereafter.
- Fixed an issue where dialogue roll bonuses from the host’s companion would not be shown in the active roll on multiplayer if the client is standing far away when listening into the dialogue.
- Fixed a bug causing the host’s spellcasting to get cancelled when the client drags and drops an item on multiplayer.
Controller
- Reduced the delay between selecting Turn-Based Mode on controller and Turn-Based Mode actually starting.
- Fixed the cursor on controller moving back to the previous target position while you’re moving it to cast a combat spell.
- The camera will no longer lock onto you while you’re spellcasting on controller, making transitions between spell animations and gameplay feel a little smoother.
- Fixed an issue on controller where you were unable to cast a spell with different spell slots because the game would default to the highest level spell slot and not let you choose another variant. All variants and spell slots are available again.
- Fixed controller vibration not working on Xbox after disconnecting a controller and connecting it again.
- Fixed the cursor on controller showing up too early after casting a combat spell.
- Fixed the Xbox controller sometimes rumbling in response to actions made on a PS5 controller by another player.
- The camera is now restored to the target after an action is executed on controller.
- Fixed the D-pad and bumper buttons not working as expected on controller.
FLOW AND SCRIPTING
Across Acts
- Fixed an issue where the exclamation marks above companions’ heads in the epilogue camp would remain even after you’d spoken to them.
- Fixed rare case in which a character would be considered busy while they waited for a non-existent dialogue after you committed a crime against them.
- When playing as Karlach, if you still can’t touch others, Halsin will now correctly wait until you can for that promised night.
- Karlach won’t play with Clive while standing on a chair anymore. We wouldn’t want either of them to get hurt.
- If you select the hostile option when talking to Withers, he’ll now react appropriately after the dialogue ends.
- Fixed Karlach repeating the same line if the Dark Urge spares Isobel and then talks to Karlach.
- Fixed Scratch not feeling like playing in camp beyond Act I after partying too hard at the camp celebration.
- Shadowheart’s parents and Thaniel have more behaviours while at camp.
- Withers is slightly more active in camp now.
- Fixed Volo’s Ersatz Eye appearing in Volo’s inventory when he’s killed even after he’s performed his ‘surgery’. Also, Shadowheart will no longer suggest seeking Volo’s help with removing the tadpole if he’s already performed his ‘surgery’ on you.
- It’s no longer possible to ask Derryth about Baelen in Act III if you never met the couple in the Underdark.
- Derryth will no longer refer to Baelen as if he’s alive in Baldur’s Gate if he escaped the bibberbang death trap but was defeated afterwards in Act I.
- Minthara’s now a little more open to talking after you recruit her.
- Minthara no longer repeats herself when you disappoint her by keeping things platonic.
- Minthara no longer speaks more about Shadowheart than Shadowheart does about herself.
- Volo will now only perform his surgery on a single character even if interrupted. Unfortunately, he only has the one magic eye.
- Fixed an issue where Halsin would sometimes go back to camp and refuse to talk to you when travelling back and forth between Acts I and II.
- Gale’s idle behaviour in camp should be more varied now.
- Fixed an edge case where you could date Astarion when you were already dating two other people, early in Act I, regardless of their acceptance of open relationships.
- You’ll no longer see text telling you that Gale approves of something if he’s not even nearby to see what happened.
- Fixed an issue where, when playing the Dark Urge, you couldn’t talk to Alfira once she joined the camp.
- Characters will no longer run away if you’re using Control Undead on them. This means, for example, that Connor won’t trundle off after Mayrina if he’s supposed to be under your command.
- Fixed an issue that could potentially block the Game Over screen from triggering even if the whole party is dead.
- Fixed Jaheira’s dialogue ending abruptly if you talked to her about the Harpers and her past, and then tried to talk to her about it again in the same dialogue.
- Jaheira’s memory in her old age was failing her, and she could tell you about Minsc twice if you left her in camp but advanced her quest multiple steps. Now she’s much better at remembering what she told you, and will only prompt it the once.
- Ensured the enemy waves spawn in the correct location during the camp ambush sequence before you meet the Emperor in the Astral Plane.
- Fixed an issue blocking you from walking where Halsin’s tent is, even if his tent isn’t there.
- Good boys Scratch and the owlbear cub will now play together in any camp, not just the main one in the wilderness from Act I.
- Karlach can no longer have sex with Minthara if she hasn’t had the proper upgrades to her heart yet.
- Added some camp behaviours for Isobel, Nightsong, Mizora, and Ravengard.
- Fixed an exclamation mark above Wyll’s head that wouldn’t go away.
- Fixed some characters being considered busy when they shouldn’t be and therefore not talking to you when they should.
- You can now loot Minthara after the post-coital neck-snapping as the Dark Urge.
- Cerys will now leave your camp after the camp celebration in Act I. We know it’s sometimes hard to ask the last person to leave the party, so we’ve done it for you.
- Fixed Scratch not moving back to camp when loading into a different region while he’s summoned and then dismissing him.
- Made sure the game checks whether Shadowheart has the artefact before triggering a dialogue about looting it.
- Fixed a bug that prevented progression from Act II to Act III because Shadowheart couldn’t speak to Dame Aylin.
- Made sure that quest items are transferred to an active party member when dismissing an avatar to Withers’ Wardrobe.
Tutorial
- Fixed the nautiloid rune slates and tablets not triggering the narrator’s lines if you interact with them via your inventory.
- Fixed multiplayer avatars repeating the same line in the first room of the tutorial instead of different ones.
- Newborn intellect devourers will no longer lose their Newborn condition when they die.
- Slightly increased the area of the brinepool explosion on the nautiloid.
- Fixed a couple of issues with the flow for freeing Shadowheart from her pod in the nautiloid: you can only try the Arcana check once now, like other checks, and the Eldritch Rune icon is now highlighted as a quest item.
Act I
- Fixed the flow for the ‘Find the Missing Shipment’ quest: acquiring the password by casting Speak with Dead on Rugan will now allow you to bring up the death of the Zhent to Zarys in the first encounter with her.
- Fixed Rugan being upset with you for trespassing after saving him from impending doom. You’re welcome, Rugan.
- Removed the ability to trade with Priestess Gut via dialogue when she’s got you down in the cellar.
- The Phase Spider Matriarch will now patrol differently when messed with but not yet engaged in combat.
- You can now give Mol the stolen Idol of Silvanus as the tieflings are leaving the Emerald Grove.
- Your characters will no longer play overhead dialogue about the cellar in the Blighted Village as though they’ve never been there if they have.
- Fixed Volo and Scratch sometimes playing the wrong dialogues during the camp celebration in Act I.
- Fixed the owlbear cub being present in the Goblin Camp after all the goblins have left with Minthara in the case that it was kidnapped by the goblins after its mother died.
- The Investigate Kagha quest is now a little easier to follow and complete.
- Sazza now gets escorted to her death when you scold her as a Lolth-Sworn drow. This closes the quest properly.
- You can now talk to Sazza after killing everyone else at the Goblin Camp.
- Fixed a bug that prevented Halsin from speaking until you manually dismissed his Wild Shape in the Goblin Camp.
- Reading Minthara’s map after leaving the Wilderness now correctly reveals the location it’s supposed to reveal after you return.
- Fixed an issue where Zarys tells you to kill Rugan at the wrong time.
- Fixed an issue where you agree to kill Rugan, but Zarys is hostile afterwards.
- Fixed clicking on the Mould Chamber in the Adamantine Forge preventing you from moving when you click on it during combat.
- Florrick now looks appropriately grimy and sweaty after escaping Waukeen’s Rest.
- Fixed an issue where Wyll leaving the party during Minthara’s raid on the Emerald Grove would lock you in dialogue.
- The Scrying Eye in the Goblin Camp will now also become hostile if the rest of the camp is.
- Harmful conditions accrued during the opening nautiloid encounter will now be removed after the crash.
- Made sure that Abdirak’s choice of weapon carries on from one dialogue to the next.
- Blocked some overhead dialogues still playing over the heads of unconscious characters around the Emerald Grove.
- You can no longer Long Rest or use a waypoint while the Emerald Grove is in a hostile state.
- Lae’zel will no longer become hostile towards you, thinking you left the inquisitor’s office in Crèche Y’llek while waiting to fulfil Vlaakith’s orders, when you only jumped on one of the platforms in the corner.
- Gekh Coal will no longer address the party as trespassers if he has been already killed and risen as a spore servant.
- Nere no longer calls you a heretic after being raised as a spore servant.
- Spore servants raised by Glut during combat against Sovereign Spaw no longer attack their owner when combat ends.
- Fixed Smythin in the Goblin Camp sometimes getting stuck in a cowering animation. He’s a little braver now.
- If you align with Brithvar against Nere and knock him out in combat, you will be allowed to finish off Nere without triggering any crime reactions.
- Took away Herdmaster Skarjall’s shield, which was interfering with some behaviours.
- Murmath will now go to the cell in Grymforge more than once after you convince the spiders to break free.
- Welso now has a new crying animation for mourning his sister.
- Rugan is no longer ‘too busy’ to thank you after you free him in the Zhentarim Hideout.
- Fixed a couple of flow issues in Wyll’s recruitment dialogues.
- Lae’zel will no longer react to discovering Gale’s condition multiple times.
- Lae’zel will now notice tir’su markings when entering the Rosymorn Monastery region from the Shadow-Cursed Lands too.
- Lae’zel will now have a few choice words for you as she attacks you for walking away without executing Vlaakith’s orders in Crèche Y’llek.
- Lae’zel can now help you get past the guards at the hidden entrance to Créche Y’llek.
- You can now solve the statue puzzle in Crèche Y’llek even if you have destroyed the statues.
- Fixed a bug that could cause Lae’zel to not participate in the dialogue when approaching the gith chokepoint near the Mountain Pass.
- Kith’rak Therezzyn will no longer interrupt your dialogue with Inquisitor W’wargaz via the Githyanki Barrier Disruptor.
- One of the teenagers in the Crèche Y’llek will now tend to his cleaning tasks. He may or may not have been chastised for shirking his duties.
- The Dream Guardian will no longer take credit for saving Lae’zel from the zaith’isk if you convinced her to get out yourself.
- Fixed a problem that would cause the cable car in the Rosymorn Monastery region to work strangely during combat.
- Lae’zel’s recruitment dialogue, when she is in the cage captured by the tieflings, will now temporarily drop your Wild Shape so it can trigger automatically.
- The confrontation between Zevlor and Aradin will now temporarily drop your Wild Shape so it can trigger automatically.
- Fixed an issue that would cause the Rosymorn Monastery destruction cutscene to fail to start if one of the player characters was in a dialogue at the time.
- Fixed a bug where Sussur Flowers would wither when taking a Long Rest in Grymforge.
- Fixed Sharp-Eye Snurd at the Goblin Camp checkpoint warning you not to climb the cliff, but not reacting if you actually climb the cliff.
- Fixed a bug with Bernard in the Arcane Tower not giving you a reward if you previously befriended the squirrel in the Emerald Grove. (This fixes some savegames made before Patch 4.)
- Gandrel no longer specifically targets Astarion until he actually meets him and learns that he is Astarion.
- Fixed an issue where talking to myconid sovereigns while in a Wild Shape would lead to buggy cinematics. The Wild Shape is now dropped until the dialogue is over.
- Fixed some mushrooms in the Myconid Village not being considered property of the myconids.
- Fixed an issue where, in certain cases, the game was displaying ‘Option is no longer valid’ when talking to Derryth in the Underdark.
- During an early romance scene with Astarion, he’ll no longer mention the tieflings dragging you into ‘another mess’ if that hasn’t actually happened. Yet.
- Fixed one of the myconids in the Underdark repeatedly warning you about dangerous mushrooms every time you enter a certain area.
- Fixed Baelen playing the wrong animation in the Myconid Colony after you save him.
- Fixed Nettie’s antidote not clearing some poisons.
- The owlbear cub will no longer gobble up Auntie Ethel’s Hair before you can take advantage of the bonus it grants.
- Fixed a case in which it wouldn’t be possible to acquire Karlach’s head after killing her.
- If you knock out Karlach and she leaves, Mizora will come to judge Wyll the night after.
- Improved the crime reactions of the Paladins of Tyr for new savegames.
- Fixed the wrong line playing if Karlach meets Dammon at Last Light and talks to him again after getting her second upgrade.
- In Honour Mode, the Cursed Kuo-Toa Chief will now hide with his friends if they’re hiding in the shadows.
- When playing as Wyll, Karlach will no longer talk about Raphael as though she was there when you met Raphael if you hadn’t even recruited her when it happened.
- Fixed a couple of goblins in the Goblin Camp not really doing much at all if you free Sazza.
- Rotated Barth and Remira near the Emerald Grove gate so they would shout in the right direction.
- Familiars will no longer be able to trigger the first scene with Lump the Enlightened and his cadre.
- Fixed a stash location in Act I not getting revealed as expected when you read a map telling you where it is.
- Fixed some repeated information in the fight between Shadowheart and Lae’zel.
- Ensured that Ethel’s dialogue with Johl and Demir in the swamp triggers on approach, rather than waiting for you to select one of them.
Act II
- Fixed the game sometimes thinking a character is shadow-cursed when they shouldn’t be.
- If Raphael tells you about Yurgir when you don’t have Astarion in the party, but you know that Astarion was looking for Raphael, telling Astarion about Raphael’s quest will now allow you to trigger the scene at camp between Astarion and Raphael when Yurgir is defeated.
- The nurses in the House of Healing have remembered that they are capable of speech and will now react to crimes properly.
- Fixed a bug where He Who Was’ raven didn’t appear upon you leaving The Waning Moon with Madeline’s Ledger if you had any companions with you.
- Pickpocketing civilians at Last Light will now trigger any nearby guards to investigate.
- Casting Moonbeam on a blighted area in the Shadow-Cursed Lands will lead to the caster losing Concentration over the spell and dispelling it.
- Releasing the kobolds enjoying a nice barrel of Firewine into the Shadow-Cursed Lands will now curse them, as expected.
- Weapons picked up by your clones in the Self-Same Trial will no longer be deleted.
- Shadowheart and Minthara will now interject with comments when confronting Balthazar in the Shadowfell.
- Dame Aylin now permits all players to behold her radiance in the cutscene when ascending from the Shadowfell rather than just the one who freed her.
- Fixed Selûne’s Spear of the Night not being given to Shadowheart if she did not receive it from Dame Aylin.
- You no longer need to talk to Minthara to make sure she goes to your camp when you leave the Shadow-Cursed Lands.
- Balthazar will now stop offering you his quest after you’ve already accepted it.
- Fixed a flow issue where you could tell Jaheira about Marcus being a True Soul even after the attack on Last Light.
- Isobel and Marcus will no longer stop their epic confrontation at Last Light just because someone commits a petty crime nearby.
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