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CS2 January 29 Update Patch Notes

CS2 is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fifth game in the Counter-Strike series. Valve regularly updates the game with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS2, which…

Tuna HanTuna Han

Published Updated 1 min read

CS2 January 29 Update Patch Notes

CS2 is a multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fifth game in the Counter-Strike series. Valve regularly updates the game with smaller balancing patches and larger content additions. Valve has just rolled out a new update for CS2, which focuses on minor things that increase the gameplay. Check out the CS2 January 29 update patch notes below.

CS2 January 29 Update Patch Notes

[ PREMIER ]

  • Premier Season Two is here, and Premier matchmaking has resumed
  • Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
  • Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
  • Train has been added to the Active Duty map pool
  • Vertigo has been removed from the Active Duty map pool

[ GAMEPLAY ]

  • M4A4 price reduced to $2,900
  • FAMAS accuracy improved and price reduced to $1,950
  • Reduced crouching accuracy for the MP9, MP5-SD, and MP7
  • Adjusted scope dot on AUG/SG to be more useable at range

[ UI ]

  • Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
  • Adjusted grenade order in spectator UI to match weapon selection order
  • Increased brightness of carried C4 in UI

[ MAPS ]
Train

  • Removed a boost angle from Long Dog to Bombsite A
  • Fixed lighting artifacts on double-sided materials

[ MISC ]

  • Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
  • Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
  • Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back

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