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Hunt Showdown 2.2.1 Update Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives…

Tuna HanTuna Han

Published Updated 3 min read

Hunt Showdown 2.2.1 Update Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.2.1 update patch notes down below.

Hunt Showdown 2.2.1 Update Patch Notes

Hunt Showdown 2.2.0.1 Update Patch Notes

Gameplay

  • Bounty Clash AI update
    • Removed Immolator, Hive, Meathead, and Hellhound spawns
    • Added Grunt spawns inside compounds
    • Reduced overall AI spawn rate
  • Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)
    • The amount of damage to other body parts differs based on hit location, but is generally even lower
    • While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health

VOIP Improvements

  • Team Communications now included when using all / proximity chat
  • The muted mic icon no longer auto-hides, providing better clarity about the muted state
  • The system now respects the muted state set in the options when joining a game and cycling through voice channels
  • A new “Toggle” state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.
  • Fixed an issue where the muted team voice Input option was not being respected in the menu.
  • Resolved an issue where the Vivox Push To Talk state was incorrectly set to active on game launch for PC.
  • The last toggle state is now stored as an attribute and reinstated on game start.
  • Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.

Developer Note: We´re excited to launch the new VOIP system, enhancing in-game communication. Your feedback has been essential, and we’re committed to ongoing improvements in future updates. Thanks for being a part of this journey!

  • Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate
  • Fixed various issues with Hunters and equipment skipping
  • Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt
  • Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45
  • Fixed an issue where the game briefly stalls when the “Mute All” shortcut is pressed
  • Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened
  • Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo
  • Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen
  • Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection
  • Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter
  • Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately
  • Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)
  • Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky

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