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Mount and Blade 2: Bannerlord Update 1.1.1 Out Now, Patch Notes

TaleWorlds has kicked out the 1.1.1 update for Mount and Blade 2: Bannerlord. The strategy action role-playing video game was developed and published by TaleWorlds Entertainment and co-published by Prime Matter. It was released for PC in 2020 and then arrived at the consoles in the past few days.…

Tuna HanTuna Han

Published Updated 2 min read

Mount and Blade 2: Bannerlord Update 1.1.1 Out Now, Patch Notes

TaleWorlds has kicked out the 1.1.1 update for Mount and Blade 2: Bannerlord. The strategy action role-playing video game was developed and published by TaleWorlds Entertainment and co-published by Prime Matter. It was released for PC in 2020 and then arrived at the consoles in the past few days. So, the latest version, which was released a while ago, brings a bunch of bug fixes and improvements. Here are the details about the Mount and Blade 2: Bannerlord 1.1.1 update.

Mount and Blade 2: Bannerlord Update 1.1.1 Patch Notes

Mount and Blade 2: Bannerlord update

Singleplayer

Crashes

  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.

Modding

  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the “Generate Grids” button.

If you missed the previous patch, check out the patch notes below.

PATCH NOTES (2.063)

  • Restore some story NPC heights
  • Another attempt to init tourney practice right
  • Keep those killed in the holmgang dead
  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms
  • Include non-companion lords in appropriate adventurer behavior
  • Have script_change_troop_faction handle non-kingdom faction properly
  • Use a defection process to place adventurer lords of defeated factions in new factions
  • Distinguish unconfirmed defectors to player and limit their spawn in the player’s court
  • Defecting lords yield intel on their old faction when accepted by the player
  • Defecting lords do not defect immediately when rejected by player at the player’s court
  • Add a tracker for the last faction to properly distinguish that from the original faction
  • For initiating defections, use the same function that counts disgruntled lords
  • Make liege relation more of a consideration for defection
  • Prohibit defections to factions from which lord will immediately defect
  • Lords that have nowhere to defect are removed from the game
  • Use script_indict_lord_for_treason for quest incriminate loyal commander
  • Redo caravan design to raise the cap to a level appropriate for when only two factions left
  • Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom
  • Balance relation impacts of enfoefment
  • Corrections in Spanish and German localization files

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