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Warframe Update 35.5 Patch Notes

Warframe has been receiving a new update named Patch 35.5, which focuses on many changes. The update offers a new hero alongside numerous improvements and bug fixes. Let’s review the Warframe 35.5 update patch notes. Warframe Update 35.5 Patch Notes Happy 11 Year Anniversary, Tenno! The future of…

Tuna HanTuna Han

Published Updated 99 min read

Warframe has been receiving a new update named Patch 35.5, which focuses on many changes. The update offers a new hero alongside numerous improvements and bug fixes. Let’s review the Warframe 35.5 update patch notes.

Warframe Update 35.5 Patch Notes

Warframe Update 35.0.2 Patch Notes

Happy 11 Year Anniversary, Tenno! 

The future of the Origin System has never looked brighter, or more chock-full of exciting possibilities! The next era of Warframe is now here and all Tenno, new and old, are invited to join us as we honor both this legacy and our astonishing future — together.

The celebrations continue with Dante Unbound! Login now until December 31st, 2024 to earn the Dex Nikana Melee Weapon and Year Eleven Anniversary Glyph. 

The Dex Nikana also has a Unique Trait: Melee Combo Multiplier increases for every 11 hits. Max Combo Multiplier is 11x. 

Learn more about what else is going on in Warframe to celebrate its 11 Year Anniversary including in-game Alerts, Giveaways, and more: https://www.warframe.com/news/11-year-anniversary

Deep Archimedea Launches Next Week! 

As announced earlier this week, we have made the decision to launch Dante Unbound without the Deep Archimedea game mode. Instead, it will launch in a Hotfix next week on all platforms. 

Given the complexity of the game mode and all the careful design considerations required in its development, we want to ensure that when it gets to you in its best state!

As an additional reminder, Deep Archimedea requires 2 Netracell Search Pulses in order to play. With that in mind, we want to reassure you that we will be adding a one-time bonus of 5 Netracell Search Pulses with its release next week, which will last until the following weekly reset (Monday, April 8th @ 0:00 UTC). This will ensure everyone who meets the requirements can attempt Deep Archimedea, even if the weekly five Netracells have been completed!

There is still so much to explore in Dante Unbound – read on to learn more! 
 

Dante Unbound is a Mainline Update!
A Mainline Update means that everything the team has been working on since the launch of Whispers in the Walls is in this update (with the obvious exception of content that is not ready to be released). Like with all Mainline Updates, it is very likely that things slip through the cracks so we will be watching for bug reports and feedback in the Dedicated Dante Unbound Subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle. 

Update 35.5: Dante Unbound’s Download Sizes on PlayStation:

  • Playstation 4: ~11.85 GB
  • Playstation 5: ~6.95 GB

PLAYSTATION SPECIFIC NOTES

PlayStation Remaster 

Our PlayStation Tenno will notice larger than normal download sizes, especially Tenno downloading the game for the first time. We have remastered how Warframe is stored on your PlayStation consoles to optimize storage and ultimately reduce the overall install size! 

With the above in mind, the new total download sizes from the PlayStation store are as follows:

  • PlayStation 4: 29.76 GB (reduced from 43.67 GB)
  • PlayStation 5: 30.13 GB (reduced from 54.44 GB)

PlayStation Fixes:

  • Fixed the visuals on the POM-2 terminals being off-center in the Whispers in the Walls Quest. 
  • Fixed the Obsidian Corvus Syandana being smaller than intended when equipped on Dagath. 
  • Fixed Hold to Sprint being on by default on PlayStation. 
  • Made optimizations to the Sanctum Anatomica’s particles to help reduce the performance issues that were occurring in this area on PlayStation. 
  • Made fixes towards performance issues (framerate drop) caused by casting Gyre’s Coil Horizon in the Netracells. 

TABLE OF CONTENTS
Dante Unbound contains a multitude of additions, changes, and fixes! We highly encourage you to read the following patch notes in full for the best understanding of the contents of this update. But if you are looking for a specific topic, we have provided some of main headers and subheaders for each section below (there is even more to explore in between!) – simply CTRL+F the keywords to jump to its dedicated section: 

  • New Warframe: Dante
  • New Incarnon Weapons
    • Onos
    • Ruvox
  • New Deimos Node: Armatus (Disruption)
    • Disruption Quality Of Life Changes
  • New Enemy: Gruzzling
  • Albrecht’s Laboratories & Sanctum Anatomica Changes
    • “Research Dante” Store 
    • Albrecht’s Laboratories Tileset Expansion! 
    • Weekly Archon Shard Offering Moved to Sanctum Anatomica 
    • Netracell Drop Table Changes
  • Styanax Tonatiuh Collection
  • Tennogen Unbound
  • New In-Game Market Additions 
  • Archon Shard Expansion: Ascent Fusion
  • New Warframe Augment Mods
  • Warframe Ability Changes
    • Inaros Rework
    • Mirage Eclipse & Prism Changes
    • Gara Passive Change
    • Nourish Helminth Change
    • Loki Ability Changes
    • Yareli Ability Changes
    • Customization For Warframes With Invisibility Abilities
  • Omnia Void Fissures
  • Steel Path Additions
    • The Steel Path: Zariman & Cavia Bounties
    • Steel Path Incursion Expansion: Zariman And Albrecht’s Laboratories
  • New Player Path Improvements
    • Cephalon Simaris Introduction
    • Mote Amp Acquisition
    • Junction Changes
    • Mastery-Rank Locked Inbox Messages
    • Railjack Market Bundle Changes
    • Quest Changes
  • Melee Attack Changes
    • Melee Ground Slam Attack Changes
    • Melee Finisher Improvements
    • Auto-Melee Fixes
  • UI Quality Of Life Changes
    • New UI Sorting Categories 
    • New Fast Travel Menus: Orbiter, Relays, & Dojo
    • Upgrade Screen Changes
    • Warframe, Weapon, And Railjack Stat Ui Rework 
  • Duviri Improvements
    • Top Quality of Life Changes
    • Circuit Assassination: Corrupted Jackal Changes 
  • Enemy Bonewidow Necramech Rework
  • GI Volume Lighting Updates
  • Kubrow Fur Updates
  • Haztech & Smelter Suit Drifter Conversion
  • General Additions
  • General Changes
  • Optimizations
  • Top Fixes
  • General Fixes

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NEW WARFRAME: DANTE
Seeker of knowledge. Keeper of history. Daring researcher of Leverian lore. Dante composes arcane tales to support allies and devastate enemies.

Abilities 
Passive: Chronicler’s Mark
Noctua scans targets, recording information for your Codex. Status Chance increases by 50% on fully scanned targets

Ability 1: Noctua
Wield the power of Dante’s chronicles. Customize Noctua with Tome Mods that enhance Warframe Abilities and reward strategic combat. Primary attack releases pages that tear into lethal pieces on hits. Its alternate attack releases a wave with infinite Punch Through.

As an Exalted Weapon, the Noctua can be customized (Tome Skins can be equipped onto Noctua!) and upgraded in the Arsenal. It also has a Unique Trait; there is no restriction to how many Tome Mods can be equipped onto it. 

Ability 2: Light Verse
Dante’s vitalizing composition grants him and his allies Overguard and increases their Health.

This is Dante’s Railjack ability. 

Ability 3: Dark Verse
Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.

This is Dante’s Helminth ability. 

Ability 4: Final Verse
Dante must compose two other Verses before his Final Verse.

TRIUMPH: Two Light Verses cast in succession invigorate allies with a buff that increases Health and grants Overguard. Kills and assists briefly regenerate Overguard. 

TRAGEDY: Two Dark Verses cast in succession attack enemies. Any Damage Over Time they have suffered accumulates in a single blast. 

WORDWARDEN: A Light Verse followed by a Dark verse supports allies with copies of Noctua. Noctua copies synchronize their attacks with their designated ally’s attacks. 

PAGEFLIGHT: A Dark Verse followed by a Light Verse summons Paragrimms that swoop at enemies, making them vulnerable to Status Chance and drawing enemy attacks away from allies. 

Dante’s Leverian
Tenno, Drusus desperately needs your help. Visit him in Dante’s Leverian (accessible via the Codex) to learn of Dante and why Drusus is requesting your aid. Dante’s Prex Card can also be yours, if you can blow off the dust in his Leverian to find it.  

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Entry Requirements: Access to Dante’s Leverian via the Codex requires you have completed both The Deadlock Protocol and Whispers in the Walls Quests. Once you have done so, Drusus will send you an inbox message inviting you to join him in the Leverian. For players who have already completed these Quests, you shall receive this inbox upon downloading the update and logging in. 

How to Acquire Dante 

  • Armatus (Deimos) Drop Tables: Dante’s Blueprint and Component Blueprints have a chance to be rewarded from the new Disruption Deimos Node, Armatus (more information in the “New Deimos Node” section below). 
  • Loid’s “Research Dante” Store: Dante’s Blueprint and Component Blueprints can also be acquired at Loid in the Sanctum Anatomica using Vessel Capillaries (earned from Armatus). 
  • In-game Market: Dante is available for Platinum individually or as part of the Dante Collection. 

Maximum Loadout Slot Increase:
With the release of Dante, the maximum number of purchasable Loadout Slots has been increased from 24 to 25. 
 

NEW INCARNON WEAPONS 

RUVOX
Albrecht’s Void experiments revealed the true destructive potential of this fist weapon. In Incarnon form, perform Heavy Slams to impale nearby enemies with spikes.

How to acquire the Ruvox: 

  • First and foremost, in order to acquire the Ruvox you must first complete the Whispers in the Walls and The Deadlock Protocol Quests to gain access to Armatus! 
  • Armatus (Deimos) Drop Tables: Ruvox’s Blueprint and Components have a chance to be rewarded from the new Disruption Deimos Node, Armatus (more information in the “New Deimos Node” section below). 
  • Loid’s “Research Dante” Store: Ruvox’s Blueprint and Components can also be acquired at Loid in the Sanctum Anatomica using Vessel Capillaries (earned from Armatus). 
  • In-game Market: Ruvox is available for Platinum individually or as part of the Dante Collection.*

* Players can purchase this item without the Quest prerequisites, but Whispers in the Walls must be completed to unlock its full potential.  

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ONOS
Albrecht’s Void experiments revealed the true destructive potential of this wrist-mounted cannon. In Incarnon form, draw in ambient power to deal steadily increased damage to enemies. At full power, release a blast of Heat.

How to acquire Onos: 

  • First and foremost, in order to acquire the Onos you must first complete the Whispers in the Walls and The Deadlock Protocol Quests to gain access to Armatus! 
  • Armatus (Deimos) Drop Tables: Onos’ Blueprint is rewarded from the new Disruption Deimos Node, Armatus (more information in the “New Deimos Node: Armatus (Murmur Disruption)” section below).
  • Loid’s “Research Dante” Store: Onos’ Blueprint can also be acquired at Loid in the Sanctum Anatomica using Vessel Capillaries (earned from Armatus). 
  • In-game Market: Onos is available for Platinum.*

* Players can purchase this item without the Quest prerequisites, but Whispers in the Walls must be completed to unlock its full potential.   
 

NEW DEIMOS NODE: ARMATUS (DISRUPTION)
Drusus Leverian owes a debt to Parvos Granum, who seeks a total takeover of the Leverian. Without enough donations, funding ran short, and he took a deal with Parvos that could spell the end of the Leverian. Visit Dante’s Leverian to discover just exactly what’s been happening, to both listen to Dante’s story and Parvos’ power grab to remove Drusus from his own museum.

Murmur Disruption can be accessed via the ARMATUS node on Deimos from either the Star Chart or the Laboratory Navigation in the Sanctum Anatomica. It can also appear as a Bounty at Fibonacci. 

How to Unlock Node: Complete The Deadlock Protocol and the Whispers in the Walls Quests. This is due to the fact that they provide substantial lore context to the mission!

What to Expect
Reaching out to the Tenno to act as field associates, Drusus asks you to retrieve high-value Entrati artifacts from Albrecht’s Conduit system to bolster his financial resistance. Enter the Laboratories once more to defend the Arterial Conduits from hulking Obol-adorned Necramech Demolishers and the Key-consuming Gruzzlings (learn more about this new enemy in its dedicated section below!) to earn new rewards.

How To Play
The Gruzzlings hold the keys known as Dockets, each correlating to the Void Tongue symbols of Xata, Lohk, Khra and Vome, instead of the square, triangle, circle and diamond seen in regular Disruption missions. Any enemy destroyed can drop a Docket, like regular Disruption, but you can eliminate roaming Gruzzlings to earn a guaranteed Docket drop.

Insert the Docket into a Conduit, and expect burdens: enemy buffs or environmental dangers. Or, perhaps Loid will reverse a detriment to become a boon as you face off against any Demolishers.
 

Rewards

Rotation Rewards: 

  • Dante’s Main and Components Blueprints
  • Ruvox Blueprint, Blade Blueprint, and Glove Blueprint
  • Onos Blueprint
  • Endo 
  • Void Relics

Visit the Official Warframe Drop Tables for more information.

New Resource: Vessel Capillaries
A crucial sub-component in the construction of Albrecht Entrati’s vessels, these Capillaries are earned by destroying Necramech Demolishers.

  • Normal: 2-4 Vessel Capillaries per Necramech
  • Steel Path: 5-7 Vessel Capillaries per Necramech 

New Loid Vendor Menu: Research Dante
Vessel Capillaries can also be traded to Loid in the Sanctum Anatomica for the rotation rewards listed above (Dante Blueprints, Ruvox Blueprints, Onos Blueprints). Additionally, players can purchase Riven Transmuters here for 180 Vessel Capillaries. These were originally exclusive to Eidolon drop tables, but now have an alternative acquisition path via Loid! Learn more about this new shop at Loid in the “Research Dante Store” section below. 

Disruption Quality Of Life Changes
With the introduction of the new Disruption node on Deimos, we took the opportunity to make some quality of life changes to the mode overall. 

While players highly engage with Disruption, requests to de-emphasize the audio component are at the forefront. With accessibility in mind, Disruption has received a few quality-of-life changes so all players can easily manage the game mode. The intention is to better support those who have difficulty with the audio cues. 

  • Locating the Demolishers is now easier! When the beeping is heard, you’ll receive an objective marker leading you to your foe.
    • The closer you are to the Demolisher, the less the marker will fade out.
    • When you’re within line of sight, the enemy marker becomes permanent.
  • The red Conduit is now yellow to promote visual clarity between icons and the Demolisher.
  • The Conduits for the original Disruption nodes have received a sound refresh!
    • When you insert a key into a Conduit, the insert noise is much more pronounced.
  • Players that have “Enable Hint Transmissions” disabled will no longer hear the tutorial transmissions for Disruption. 

NEW ENEMY: GRUZZLING
Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht’s Laboratory.

 In the new Deimos Node, Armatus (Disruption), the Gruzzlings can carry around the Dockets necessary to activate the Conduits. 

In any other Deimos/Albrecht’s Laboratory missions (including Netracells), these avaricious beings contain within them one of the following:

  • 3x Entrati Lanthorns
  • 1x Echo Voca
  • 1x Common Entrati Melee Arcane:
    • Melee Retaliation
    • Melee Fortification
    • Melee Exposure 
    • Melee Influence 
    • Melee Animosity
    • Melee Vortex

ALBRECHT’S LABORATORIES & SANCTUM ANATOMICA CHANGES
“Research Dante” Store 
A new store has been added to Loid in the Sanctum Anatomica where you can acquire the following items for Vessel Capillaries:

  • Dante Blueprint and Component Blueprints
  • Onos Blueprint
  • Ruvox Blueprint and Component Blueprints
  • Riven Transmuter
  • New Captura Scenes:
    • The Abandoned Vessel Scene
    • Dante’s Retreat Scene
  • New Simulacrum Room: Sanctum Simulacrum
    • Simulate a battle in the Sanctum Anatomica! This Simulacrum allows enemy difficulty to be set 25 levels above the standard maximum. 
  • 100,000 Credits

Albrecht’s Laboratories Tileset Expansion! 
Several new tiles (roughly 15!) have been added to the Albrecht’s Laboratories tileset! Explore new passageways, rooms (maybe even some secret ones), and more with this environment expansion. 

One of the tiles was featured in the Warframe: 1999 TennoCon 2023 demo, first one to find it gets bragging rights. 

The new tiles also feature the GI lighting and volumetric fog systems, to create a more realistic feel as you navigate through the new areas of this Entrati labyrinth. 

New Somachord Tones 
New Somachord Tones have been added to Albrecht’s Laboratories! Scanning them will unlock the following Whispers in the Walls tracks for your Orbiter’s Somachord: 

  • Murum Vull
  • No God Above Knowledge
  • Platform 7
  • Sanctum Anatomica
  • See It In The Flesh
  • The Fragmented
  • Vashtav
  • Yara Jeliira
  • The Master Returns

Weekly Archon Shard Offering Moved to Sanctum Anatomica 
Weekly rotating Archon Shard Offerings have been moved out of Chipper’s Store and are now available from Bird3 in the Sanctum Anatomica! The Archon Shard is specifically in their Shiny Treasures offerings.  

The weekly Archon Shard becomes available once you’ve reached Rank 5 with The Cavia Syndicate and can be purchased for 30k Cavia Standing. 

Having them at Chipper meant players had to repeat Break Narmer missions weekly to acquire the Stock needed to purchase them. In an effort to make Archon Shards more accessible and to refresh the gameplay path to acquiring them, they have been moved to the Sanctum Anatomica. With this change, we’ve adjusted some of Chipper’s lines to remove mentions of Archon Shards. This chipper line lives on in our hearts: “Got archon shards if you’re interested. Only one previous owner. Ha ha HA!”. 
 

Netracell Drop Table Changes
In the same vein as the above change to make Archon Shards more accessible, we’ve made the following changes to the Netracell Drop Tables. 

1. Removed all non-Legendary Arcanes (as listed below) 

  • Melee Exposure 
  • Melee Animosity 
  • Melee Retaliation 
  • Melee Influence 
  • Melee Vortex 
  • Melee Fortification

2. Adjusted drop rates in light of the removal of the above Arcanes 

Overall the majority of the rewards have had their drop rate increased by roughly ~40-50%, with the exception of the Melee Arcane Adapter which has been slightly reduced to accommodate for the increased rates for Archon Shards and Legendary Arcanes. 

Here are the new drop rates for each reward: 

  • Crimson Archon Shard – 17.50% (was 9.17%) 
  • Azure Archon Shard – 17.50% (was 9.17%)
  • Amber Archon Shard – 17.50% (was 9.17%)
  • Melee Arcane Adapter – 15% (was 20%) 
  • Melee Crescendo – 10% (was 5.62%) 
  • Melee Duplicate 10% (was 5.62%) 
  • Tauforged Crimson Archon Shard – 4.17% (was 2.50%) 
  • Tauforged Azure Archon Shard – 4.17% (was 2.50%) 
  • Tauforged Amber Archon Shard – 4.17% (was 2.50%) 

The Official Warframe Drop Tables have also been updated with the above changes! 
 

General Albrecht’s Laboratories and Sanctum Anatomica Changes & Fixes: 

  • You can now embrace the Cavia members in the Sanctum Anatomica! The new “Offer Comfort” option appears in their options when interacting with them. For those of you who know, you can agree that they need all the comfort they can get!
  • Fixed the Albrecht’s Laboratories Bounty drop information missing from the Official Warframe Drop Tables.
  • Added new animations to Murmur faction enemies so that they react to Limbo’s Stasis, Rhino’s Stomp, and Mag’s Crush abilities. 
  • Yareli will now be automatically dismounted from Merulina when injecting Atropos Probe to the Vitreum scanners. 
  • Weapons will now be hidden during the animation to inject the Atropos Probe into the Vitreum scanner. 
  • Crucibles in Alchemy missions will now dissolve in/out instead of just spawning/despawning out of thin air. 
  • Added purchase detail diorama for the Decorations available at Bird3 in the Sanctum Anatomica. 
  • Rebalanced The Hollow Vein and The Anatomizer to be less of a bullet sponge, and made The Anatomizer pose more of a threat in missions.
    • Reduced the total health values of these foes to make them easier to take out, especially for Eximus variants. Their large health pool was in place to help their survivability since they have no Shields or Armor, but the result was a little too tanky for our liking.
    • Increased the attack frequency and grenade area of effect for The Anatomizer to make it a more active presence in battle. Also slightly increased the range at which it will engage with players.
    • Also fixed Anatomizer being self-staggered by their own grenades. 
    • Fixed The Hollow Vein’s beam attack damage being tied to frame rate (damage per frame).
      • The higher the frame rate, the more damage it dealt. So we’ve decoupled it from frame rate and given it a defined tick rate to prevent this from happening.
  • The Hollow Vein is now vulnerable to Warframe abilities, staggers, and knockdowns.
    • This enemy is already fairly strong and the resistances it had were mostly invisible to players, which made it even more difficult to deal with. 
  • Rogue Bonewidows can now be spawned into Albrecht’s Laboratories by Rogue Culverins. Meaning, there is now a 50/50 chance that either a Rogue Voidrig or Bonewidow spawns (and an additional chance for them to be Eximus units as well).
    • Enemy Bonewidows have also been reworked! Read more on that in the dedicated “Enemy Bonewidow Necramech Rework” section further down in these patch notes. 
  • Fixed the Anchorhold door in Netracell missions not opening if Host migration occurred after it was hacked but not triggered to open, leaving the returning players unable to start the mission. 
  • Fixed Steel Path missions started via the Sanctum Anatomica Elevator not spawning Acolytes. 
  • Fixed Sentinels breaking open Murmur Sarcophages not counting towards the “Find X Murmur Sarcophages” Bounty challenge.
  • Fixed the containers in Persto (Deimos) not dropping Life Support Capsules. 
  • Fixed Voca pickups not counting towards the “The Hunt is On” Nightwave Act and the “Find X Syndicate Medallions” Riven Challenge. 
  • Fixed Murmur faction enemies who could not be disarmed not taking damage from Disarming abilities (ex: Loki’s Radial Disarm). 
  • Fixed the Anatomizer being able to be disarmed (ex: Loki’s Radial Disarm).
    • Since the Anatomizer only has a ranged attack, when it is disarmed it has no way to melee attack as a fallback, so it is no longer affected by disarming abilities/attacks. 
  • Fixed Netracells having the incorrect enemy level if a Cambion Drift bounty is started before speaking to Tagfer. 
  • Fixed Mocking/Scathing Whisper getting killed along with the rest of the enemies when the alert level hits 0% in Netracell missions.
  • Fixed Lumbering and Shuffling Fragments never ending up in Grendel’s belly and instead completely despawning when Feast is cast on them.
    • This was caused by a lack of recovery animations on these enemies, which we have now added! With that, they can also now be properly Regurgitated. 
    • Known issue: They do not have any velocity to them when Regurgitated and will spawn back on top of Grendel when cast. 
  • Fixed a crash when walking up to Loid in the final stages of the Whispers in the Walls Quest. 
  • Fixed script error caused by aborting during the stage of the Whispers in the Walls Quest where you first pick up the Grimoire. 
  • Fixed a random wall from the Albrecht’s Laboratories tileset appearing in unintended locations, causing holes in the map. 
  • Fixed Mocking/Scathing Whisper stretching weirdly in reaction to Warframe abilities. 
  • Fixed Rogue Culverins not firing at players while readjusting positioning. 
  • Fixed Tagfer missing his specific voice lines to react to you accepting or rejecting the Netracell mission. 
  • Fixed Host using the wrong throwing animation to toss Amphors at Crucibles in Alchemy missions after Host migration. 
  • Fixed interacting with and exiting the POM-2 terminal in the Sanctum Anatomica triggering Parazon Mods. 
  • Fixed Atropos Probe stands not updating their light from green to red if picked up by Yareli while riding on Merulina. 
  • Fixed Atropos Probes not appearing in Yareli’s hand for several seconds after if picked up while she’s riding on Merulina.
  • Fixed being unable to throw Alchemy Amphors while riding Merulina. 
  • Fixed throwable items (ex: Voidrig’s Necraweb Canister) missing their arch projection/trajectory preview lines in certain areas of the Albrecht’s Laboratories tileset. 
  • Fixed an issue where you would need to relog or run a mission after completing The New War Quest to access the inbox message that unlocks the Whispers in the Walls Quest. 
  • Fixed more instances where the Heat Vents in Alchemy missions would spawn very far away from players.   
  • Improved how tiles in Albrecht’s Laboratories are randomized to prevent cases where certain tiles would never appear. 
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STYANAX TONATIUH COLLECTION
The warrior spirit reincarnates in the image of a god. His collection includes the Tequihua Polearm Skin, Huitzilin Syandana, and Chimalli & Tequihua Decoration for your Orbiter.

Styanax Tonatiuh Skin
The warrior spirit reincarnates in the image of a god.

Includes Auxiliary Attachment: The Styanax Tonatiuh Embellishments are an Auxiliary Attachment that can be equipped/unequipped in the Arsenal.  

The jade green mosaic on the chest and shoulder area also features a new material that leverages an improved clearcoat feature that’s been added to the shader. It provides that “iridescent” effect when the light hits it at certain viewing angles.

Tequihua Polearm Skin
Each strike proves that the serpent is both creator and destroyer.

Huitzilin Syandana
Spread your monolithic wings.

Chimalli & Tequihua Decoration
You will honor Styanax Tonatiuh when you display these cherished armaments. 

Gifting Bonus: Gift this bundle to another player and receive the Chimalli & Tequihua Decoration as a Gifting Bonus in return!

The Styanax Tonatiuh Collection can be purchased from the in-game Market for Platinum. Each item can also be purchased separately. 

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TENNOGEN UNBOUND
The first batch of TennoGen for 2024 delivers 6 brand new creations from talented community artists, available on all platforms!

Sevagoth, Gyre, and Yareli have each received their first ever TennoGen pieces! They arrive with a brand new Syandana, Sword Skin, and Landing Craft Skin to ensure they touch down in style.

Console and iOS can purchase these items for Platinum via the In-Game Market individually or through one of two bundles: 

TennoGen Unbound Bundle 1 Includes: 

  • Sevagoth Ezriel Skin skin by Goosmo
  • Ezriel Syandana by Goosmo 
  • Ezriel Sword Skin by Goosmo

TennoGen Unbound Bundle 2 Includes: 

  • Gyre Kuvael Monarch Skin by Erneix
  • Yareli Batomorpha Alt Helmet by Ventralhound
  • Mantis Vammatar Skin by Ventralhound 


TennoGen Unbound is Warframe’s first new TennoGen release since the launch of both Warframe on iOS and Cross Platform Save! When it comes to Cross Platform Save, Mobile (iOS & Android when it launches) is sorted into the “Non-PC Platforms” category. Therefore, TennoGen purchased on any Non-PC Platform (PlayStation, Xbox, Nintendo Switch, Mobile) can be used freely across any other Non-PC Platform once Cross Platform Save is set up.

For example, any of these TennoGen Unbound items can be purchased on PlayStation and accessed on iOS, Xbox, or Nintendo Switch. 

As stated in the “TennoGen and Cross Platform Save” article from November 2023, TennoGen purchased on PC can only be used on PC. TennoGen items purchased for Platinum can be accessed via Cross Platform Save on licensed platforms. 

NEW IN-GAME MARKET ADDITIONS 
 

Dante Collection
Write a new chapter for the keeper of history. The Dante Collection includes the Dante Warframe, Ruvox Melee Weapon, and the following:  

Dante Cantist Helmet
For those midway upon their journey. 

As with all newly released Alt Helmets, its Blueprint will be added to the Nightwave Cred Store in the future. 

Oranist Chest and Shoulder Plates
Armor reminiscent of gilded vellum pages. 

Rencowl Syandana
A Syandana reminiscent of scriptoriums. 

Noctua’s Paragrimm Decoration
A Paragrimm ascends from Noctua’s pages to accompany you in your Orbiter. 

Gifting Bonus: Gift this bundle to another player and receive the Noctua’s Paragrimm Decoration as a Gifting Bonus in return!

The Dante Collection is available to purchase from the in-game Market! All of the items in the Collection can also be purchased separately. They are also part of the Dante Chronicles Pack. 
 

Inaros Eternal Bundle
Honor Inaros with items reminiscent of his desert home. This bundle includes the Sands of Mars Ephemera, King Inaros Glyph, and Inaros Sarcophagus Decoration. 

Sands Of Mars Ephemera
Let the familiar sands of Mars accompany you. 

Inaros Sarcophagus Decoration
Inaros feels welcome in any space that displays this protective sarcophagus. 

  • Since Inaros’ Passive has changed and he no longer enters his Sarcophagus (more information on that in the “Inaros Rework” section below), you can now have it as a token of remembrance of its former life as a tomb of revival. 

King Inaros Glyph
Proudly display the Warframe known as the God King.

All of the items in the Inaros Eternal Bundle can also be purchased separately.  

In addition to this brand new Inaros-themed bundle, we have also reworked him! Visit the “Inaros Rework” section to learn about what’s changed. 
 

Void Adornment Bundle VI
Make the most of the morphic material created during the Zariman Void Jump. This collection includes the Banshee Voidshell Skin, Loki Voidshell Skin, Nekros Voidshell Skin, and each skin’s matching material structure.

 Banshee Voidshell Collection
Adorn Banshee in the morphic material created during the Zariman Void Jump. This collection includes the Banshee Voidshell Skin and the Sonar Ripples material structure.
   Loki Voidshell Collection
Adorn Loki in the morphic material created during the Zariman Void Jump. This collection includes the Loki Voidshell Skin and the Murkray Scales material structure.

 Nekros Voidshell Collection
Adorn Nekros in the morphic material created during the Zariman Void Jump. This collection includes the Nekros Voidshell Skin and the Necrotic Stitch material structure.
 

Redliner Emote
Taunt your enemies with this new emote that was featured in the Gauss Prime trailer!   
Observant Vitreum Decoration
A watchful eye for the Orbiter.

Also available in the Dante Chronicles Pack!


Ostarus Headgear  
Manifest the joys of blossoming flowers and hopping Rablits in any season.

A new Auxiliary cosmetic will be hopping into the in-game Market on April 3rd @ 2 PM ET! Adorn your Warframe with a pair of floppy ears that are sure to make even the most confident of Rablits jealous. 

They feature the tech implemented in our new Kubrow Fur Updates to give them a true fluffy feel.

Unlike its seasonal predecessor (Lepus Headgear), the Ostarus Headgear is a permanent Market item and, once purchased, is yours to wear all year round!  

Note On Seasonal Items: 
The Lepus Headgear will continue to return each year to the in-game Market for Credits in its usual time-limited fashion. There are currently no plans to make other seasonal items into upgraded and permanent in-game Market items, but we may reassess that in the future. 
 

Community Art Pack I
A bundle of glyphs highlighting various Warframes, created by Community Artists CalamityDeath, Kirdy, Ritens, UpsideDownSmore, and StudioCyen.

  • Community Kullervo Glyph
  • Community Chroma Glyph
  • Community Equinox Glyph
  • Community Titania Glyph
  • Community Revenant Glyph
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This is the first of a new series of bundles – Community Art Packs! These packs will focus on various Warframes and characters, with art crafted in the style of community artists.

Learn more about the artists who created the glyphs in our article here: https://www.warframe.com/news/introducing-community-art-packs


11 Year Anniversary Community Glyph Bundle
A bundle featuring glyphs from Community Artist DarikaArt.

  • Community Cavalero Graffiti Glyph
  • Community Little Duck Graffiti Glyph
  • Community Mother Graffiti Glyph 
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These glyphs will also be obtainable through our 11 Year Anniversary Twitch Drop campaign. More information on the campaign can be found here: https://forums.warframe.com/topic/1387661-11-year-anniversary-twitch-drops-campaign-starts-march-25/


ARCHON SHARD EXPANSION: ASCENT FUSION

The process of Ascent Fusion allows for three Archon Shards of the same type to be fused together to create a single Tauforged Shard. 

Requirements

  • Helminth Archon Shard Segment: The Blueprint is earned for completing the Veilbreaker Quest. 
  • 3 Archon Shards of the same type. 
  • Helminth Coalescent Segment: The Blueprint is purchased from Bird3 in the Sanctum Anatomica.
    • If you already have the Helminth Coalescent Segment on your Helminth, both Coalescent AND Ascent Fusion are now available to you! 
  • 100 Stela: Resource earned from Albrecht’s Laboratories. 

How to unlock Ascent Fusion
The Helminth Coalescent Segment Blueprint can be acquired from Bird3 in the Sanctum Anatomica after reaching Rank 2 (Researcher) in the Cavia Syndicate. Once you have built and claimed it from your Foundry, return to the Helminth Room in your Orbiter to install it.

For players who already have the Helminth Coalescent Segment Blueprint installed, Ascent Fusion is ready for you to use!  

How to use Ascent Fusion 

Step 1. After installing the Segment, interact with the Helminth chair and select the “Archon Shards” button. 

Step 2. Select the new Ascent Fusion icon located on the right of the Archon Shard embed UI.

Step 3. Hover over one of the three slots on screen to select the Archon Shard type you’d like to fuse together. Once you’ve selected an Archon Shard, the rest of the slots will be automatically filled with the same type from your inventory (only types with 3 or more Shards will be selectable). The Tauforged Archon Shard fused from the base Shards will appear in the center. Hover over the Tauforged Archon Shard to preview its stats and bonuses. 

Step 4. Select the “Fuse” button to complete the process. 

  • Fusion Requirement: 100 Stela for each Fuse. 
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NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings! 

Stats below are shown at Max Rank.
 

Elusive Retribution (Baruuk – Elude)
Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s.

Available in the Arbiters of Hexis and New Loka offerings.
 

Guardian Armor (Chroma – Vex Armor)
Chroma’s Health takes 50% of damage dealt to allies within Affinity Range. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s.

Available in the Cephalon Suda and The Perrin Sequence offerings.
 

Recrystalize (Citrine – Crystallize)
Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m.

Available in the Red Veil and Steel Meridian offerings.
 

Wrath of Ukko (Kullervo – Storm of Ukko)
Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s.

Available in the New Loka and Steel Meridian offerings.
 

Valence Formation (Lavos – Passive)
Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s.

Available in the New Loka and Red Veil offerings.
 

Damage Decoy (Loki – Decoy)
Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%.

Available in the Arbiters of Hexis and Red Veil offerings.
 

Divine Retribution (Nezha – Divine Spears)
When a speared enemy suffers from a Status Effect, the Status Effect spreads to all speared enemies. Spear explosions apply 1.5x Status Damage.

Available in the Cephalon Suda and Steel Meridian offerings.
 

Parasitic Vitality (Nidus – Parasitic Link)
Nidus and any ally he’s bound to gain 4% Max Health per Mutation during Parasitic Link.

Available in the Steel Meridian and The Perrin Sequence offerings.
 

Axios Javelineers (Styanax – Axios Javelin)
A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s.

Available in the Arbiters of Hexis and New Loka offerings.
 

Warrior’s Rest (Excalibur Umbra – Passive)
Umbra’s Ability Strength increases by 15% but he no longer fights independently alongside his Operator.

Available in the Arbiters of Hexis and Red Veil offerings.
 

Loyal Merulina (Yareli – Merulina)
You no longer ride Merulina. Instead, she follows her and casts Sea Snare on nearby enemies. 2s cooldown.

Available in the Cephalon Suda and New Loka offerings.


WARFRAME ABILITY CHANGES

In addition to the highly anticipated Inaros rework, a few other Warframes have had their abilities tweaked with this update. Here’s a list of what this section will cover: 

  • Inaros Rework
  • Mirage’s Eclipse & Prism
  • Gara’s Passive 
  • Grendel’s Nourish (Helminth only) 
  • Loki’s Decoy and Switch Teleport 

Upon downloading the update and logging in, all players will receive an inbox message with the following items to help you experiment with new builds and Helminth infusions for these Warframes:

  • 2 x Forma
  • Helminth Resource Bundle, enough to feed your Helminth once per Resource type!
    • 750 Oxium
    • 6000 Rubedo
    • 50 Ganglion
    • 12,500 Polymer Bundle
    • 3,000 Cryotic
    • 4,000 Plastids
    • 5 Cetus Wisps 
       
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Inaros Rework
Awaken the king of the desert once more and command the sands with far more ferocity than ever before! 

Passive 

  • Inaros still heals from performing Melee Finisher Kills on enemies. This is unchanged.
  • Inaros’ special bleedout state where he could pull enemies toward his Sarcophagus and leech their Health has been replaced.
    • Now: When Inaros dies, he turns into a Sand version of himself with normal movement and a Melee attack. Land a certain number of hits on enemies before time runs out in order to respawn, but the more often you die, the more enemies you have to hit!

Ability 1: Desiccation 
Largely unchanged, but we have fixed issues with certain enemies not being vulnerable to Melee Finishers! Now, this should be more consistent.

  • Desiccation is now Inaros’ Railjack Ability (was previously Devour). 

Ability 2: Sandstorm (Was Devour)
Devour has been removed entirely and replaced by an improved Sandstorm.

  • Inaros becomes a Sandstorm whirlwind, now with faster animations and movement, so it feels less punishing.
  • Inaros is now invulnerable while spinning in Sandstorm. 
  • Sandstorm now has a duration instead of being a channeled power. (Will not block Energy Regeneration while in Sandstorm mode).
    • You can still choose to end the power early if you like.
  • Instead of throwing enemies everywhere around the level, it drags enemies beneath your feet so you can use Melee Ground Finishers if you choose.
  • Inaros regenerates 50 Health per second (base, scales with Ability Strength) for each enemy held in his Sandstorm.

Ability 3: Scarab Shell 
Inaros’ fourth ability has been split into two different abilities that are easier to use and reflect its two main features.

  • Increased Armor from 240 to 350 (at max) and can now be scaled with Ability Strength. 
  • Scarab Shell can be charged up by spending Health to give you Armor. There is now a unique indicator on your HUD that shows the current charge level of Scarab.
  • Charging Scarab Shell no longer stops you from moving around.
  • The “Negation Swarm” Augment Mod has been retired, its special effect is now part of the base ability: While Scarab Shell is active, hostile Status Effects are ignored at a small cost in Armor.
    • This mechanic was initially part of the “Negation Swarm” Augment Mod, which has been reworked entirely.  
    •  Please see “Augment Changes” below for more info on the retired Negation Swarm.
  • Balanced for Conclave: Scarab Armor does not deal AoE damage while charging. 

Ability 4: Scarab Swarm

  • Scarab Swarm no longer requires you to charge up the ability by investing Health.
  • On cast, enemies in a cone are attacked by scarabs that do 1/10th of Inaros Max Health as Corrosive damage per second.
  • Enemies that die while affected by Scarab Swarm turn into a Swarm Kavat (maximum of 3 Swarm Kavats can be active at once).
    • The maximum amount of Swarm Kavats can be increased to 5x with the Dessication’s Curse Augment Mod. 
  • Swarm Kavats can move and attack independently, and their attacks cause additional enemies to be afflicted by the Swarm.
  • Balanced for Conclave: Swarm Kavats do not spawn and the Health scaling is halved.  

Inaros Augment Mod Changes:

  • Desiccation’s Curse: Instead of enemies turning into a sandy copy of their former selves on death, they become Swarm Kavats capable of applying Scarab Swarm on their targets.
    • Mod description reads: “Killing a blinded enemy with a Finisher has a X% chance to summon a Swarm Kavat that will spread Scarab Swarm.” 
  • Elemental Sandstorm: No changes!
  • Negation Swarm has been replaced by Negation Armor: When Inaros takes fatal damage, consume Scarab Shell to heal and become briefly invulnerable. Inaros is affected by a strong Bleed Status when this ends.
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Mirage Eclipse Rework 

After a great amount of input from the Community, Mirage’s Eclipse ability no longer determines the buff (Solar or Lunar Eclipse) to apply based on the environment’s light level, will always be at maximum strength, and is now a Tap/Hold ability! 

In its previous state, Eclipse was quite unreliable. One step in any direction could suddenly switch the buff or lower its strength, which left players little control over its benefits. It also did not function correctly in every area of the game, notably in Open Landscapes and Albrecht’s Laboratories where only the Solar Eclipse buff would be active at full strength – even at night time. 

The changes listed below affect both Mirage and Eclipse applied via the Helminth (with some notable exceptions listed below its Diminished Effectiveness). 

How it works: 

  • Tapping Eclipse provides the Lunar Eclipse buff (Increased Damage Reduction). 
  • Holding Eclipse provides the Solar Eclipse buff (Increased Weapon Damage). 

Scaling change: 
Since the ability no longer depends on level lighting to determine the buff type, the buffs themselves also no longer scale based on light level. Instead, their previous maximum effect is now the base (affected by Ability Strength): 

  • Solar Eclipse now has a base 200% increased Weapon Damage. 
  • Lunar Eclipse now has a base 75% Damage Reduction.
    • We have lowered the Damage Reduction cap to 90% (previously 95%), to bring it in line with other Damage Reduction abilities (Gara’s Splinter Storm, Citrine’s Preserving Shell, etc.). 

Helminth Diminished Effectiveness Change: 
Eclipse has been one of the most popular Helminth abilities, so by fixing its unreliability related to light sources and making its buffs guaranteed, a rebalance was in order to compensate. This change does not affect the ability for Mirage, only when applied via the Helminth.

  • Solar Eclipse has a base 30% increased Weapon Damage.
    • This was previously 150%, it was reduced to match the Diminished Effectiveness of Rhino’s Roar.
  • Lunar Eclipse has not changed. It still provides a base 75% Damage Reduction.
    • The Damage Reduction cap also remains the same at 75%. 

Mirage Prism Changes
In its current form, Prism’s damage scaling is affected by environmental lighting at Mirage’s position, which is impacted by the same inconsistency issues that Eclipse suffered from. The team has reviewed Prism and made similar changes to Eclipse: 

  • Removed damage scaling based on environmental lighting.
  • Prism now has extrinsic synergy with Eclipse
    • If Solar Eclipse (Weapon Damage) is active, Prism’s damage is increased by 100%.
    • If Lunar Eclipse (Damage Reduction) is active, then the Energy per second cost of Prism is reduced by 50%. This Energy cost is calculated after Ability Efficiency is considered, allowing it to exceed the normal cap for Efficiency.


Gara Passive Change
Similarly to the Mirage Eclipse/Prism changes, we realized Gara’s Passive also relied on “standing in light” and, therefore, would have the same issues as Mirage regarding GI Lighting and inconsistent lighting areas. We have removed the scaling with illumination (standing in light) and made the following changes:

  • When casting an ability, there’s a base 15% chance to radially blind nearby enemies for 10s. 
  • Each cast without a blind increases your chances by 20% until it creates a radial blind.


Nourish Helminth Change 

Nourish is by far the most used Helminth ability, so we felt it was necessary to reduce its effectiveness slightly for the Helminth version only. Our goal is to remove situations where it feels like “You’re playing wrong if you’re not using Nourish”, without making the ability unusable.

Nourish when Infused via Helminth now has the following alterations: 

  • Base Energy Multiplier has been reduced from 2x to 1.6x.  
  • Base Viral Damage Buff has been reduced from 75% to 45%. 

Everything else related to Nourish through the Helminth remains unchanged.


Loki Ability Changes

Decoy: 
Previously, Decoy had a fixed amount of Shield (400) and Health (200). Now, Decoy converts 15% (base, scales with Ability Strength) of enemy Health and Shields within 15m (base, scales with Ability Range) into its own Health and Shields! 

This should make Decoy much more useful in higher-level missions, as it can survive a lot more exposure to enemy attacks!

Switch Teleport: 

  • Loki now gains a brief movement speed buff (50% increase for 5 seconds) after using Switch Teleport (scales with Ability Strength and Duration).   
  • Switch Teleport will also no longer root you in place after the teleport. 


Yareli Ability Changes

Aquablades & Riptide: 

  • Yareli is no longer rooted in place when casting Aquablades and Riptide! Now the casting animation is upper body only to allow you to stay nimble and mobile. 

Merulina: 

  • Added a shake animation and VFX to Merulina’s damage absorption UI element in the HUD, to better indicate when it’s been destroyed. 


Customization For Warframes With Invisibility Abilities

Warframes now have Invisibility customization – no longer will you have to be strictly transparent! 

Warframes with Invisibility abilities (Loki, Ivara, Ash, Octavia, and Voruna) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments. 

Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character. 

Semi-Cloak Option: 


Glow-Cloak Option:


An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception. 

Invisibility colorization is affected by the primary Energy color of your Warframe.

OMNIA VOID FISSURES
A new type of Void Fissure is available! Found on Star Chart nodes previously untouched by Void Fissures, the new Omnia Fissure allows Tenno to crack Lith, Meso, Neo, or Axi Relics – whatever they choose! 

There is one Omnia Fissure available at all times on both standard and Steel Path difficulties. Tenno must have access to the respective node on the Star Chart in order to access the correlating Omnia Fissure, including any Quests necessary for the node:

  • The War Within Quest for Lua Conjunction Survival Missions
  • Angels of the Zariman Quest for Zariman
  • Whispers in the Walls Quest for Albrecht’s Laboratories 

Omnia Fissures can be found on:

  • Lua: Yuvarium (Conjunction Survival)
  • Lua: Circulus (Conjunction Survival)
  • Zariman: Everview Arc (Void Flood)
  • Zariman: Tuvul Commons (Void Cascade)
  • Albrecht’s Laboratories: Cambire (Alchemy)
  • Albrecht’s Laboratories: Persto (Survival)

STEEL PATH ADDITIONS

The Steel Path: Holdfasts & Cavia Bounties
The Steel Path is now available for Holdfasts and Cavia Bounties. Accessing the Steel Path variants is possible through a selection UI when speaking to a Bounty Giver.

How to change Bounty difficulty:
When interacting with a Bounty giver, select “Bounties” and change the difficulty at the top left of your screen, below your rank and Daily Standing Cap. 

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With Steel Path Bounties, you’ll earn 50% more Standing from The Cavia bounties, while The Holdfasts will net you 50% more Voidplume Quills, rounded up (e.g. Tier 5 SP Bounties will reward 8 Plumes)!

As always, you’ll find many similarities between these Bounties and other Steel Path missions across the Origin System. Enemies are tougher and higher-level, you’ll earn one guaranteed Steel Essence upon Steel Path Bounty completion, and the Acolytes will “torment” you within Zariman & Albrecht’s Laboratories Steel Path Bounties.

 

Steel Path Incursion Expansion: Zariman And Albrecht’s Laboratories

Steel Path Incursions are a familiar feature in the Origin System, with five Star Chart nodes being chosen each day that reward an additional 5 Steel Essence each on completion. With Dante Unbound, an additional sixth Incursion will make an appearance daily.

This new addition will work the same as existing Incursions, but will only appear within the Zariman and Albrecht’s Laboratories, meaning a daily incursion will always be on one of these Tilesets. The existing five Incursions will not see any changes and will not appear on Zariman or Albrecht’s Laboratories nodes.
 

NEW PLAYER PATH IMPROVEMENTS

Following our work in Abyss of Dagath and Whispers in the Walls, we have more New Player Path improvements. This batch of changes touches a variety of aspects of the game, including Junction Requirements, Quest Difficulty, and more. 

Cephalon Simaris Introduction

We are adding Synthesi

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