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Baldur’s Gate 3 Hotfix 17 Out Now, Patch Notes Revealed

Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio Larian Studios recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 17 update patch notes below. Baldur’s Gate 3 Hotfix 17 Update…

Tuna HanTuna Han

Published 1 min read

Baldur’s Gate 3 Hotfix 17 Out Now, Patch Notes Revealed

Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio Larian Studios recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 17 update patch notes below.

Baldur’s Gate 3 Hotfix 17 Update Patch Notes

PERFORMANCE AND CODE
  • Fixed black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
  • Increased the compression of savegames, which should fix several issues caused by large savegame files.
  • Reduced the size of save files by removing summons that don’t exist in the game anymore.
  • Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.
GAMEPLAY AND COMBAT
  • In Honour Mode, the aura of Cazador’s [spoiler]Potent Mist Form[/spoiler] now properly dissipates after he’s [spoiler]no longer in Mist Form[/spoiler]. Sorry!
  • Fixed the camera sometimes zooming in while jumping or casting projectile spells.
  • Fixed the ability to walk through open doors when you click beyond them from far away.
  • Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.
UI
  • Safeguard Shield’s Saving Throw modifier is now correctly reflected on the Character Sheet.
FLOW AND SCRIPTING
  • Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.
  • Fixed characters getting stuck ‘in a story event’, preventing you from controlling them, after getting killed in the fight with Grym.

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