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Team Fortress 2 January 7 Update Out Now, Patch Notes

Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It’s the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. A while ago a new update showed up which brings many fixes to the game. Here are the…

Tuna HanTuna Han

Published Updated 1 min read

Team Fortress 2 January 7 Update Out Now, Patch Notes

Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It’s the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. A while ago a new update showed up which brings many fixes to the game. Here are the details about the Team Fortress 2 January 7 update.

Team Fortress 2 January 7 Update Patch Notes

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of max players
    • Fixed clearing script hooks on level transition

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