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Baldur’s Gate 3 Hotfix 9 Out Now, Patch Notes Revealed

Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio Larian Studios recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 9 update patch notes below. Baldur’s Gate 3 Hotfix 9 Update…

Tuna HanTuna Han

Published 1 min read

Baldur’s Gate 3 Hotfix 9 Out Now, Patch Notes Revealed

Baldur’s Gate 3 receives a new update, which focuses on several fixes, improvements, and adjustments. The developer studio Larian Studios recommends installing the latest version for better gameplay. Check out the Baldur’s Gate 3 Hotfix 9 update patch notes below.

Baldur’s Gate 3 Hotfix 9 Update Patch Notes

  • You can now use the Magic Mirror on hirelings.
  • You can now change your name through the Magic Mirror.
  • Fixed a rare crash that could occur when unloading or quickloading a game.
  • Fixed an issue causing GPU crashes on PS5 Vulkan.
  • Fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
  • Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
  • Fixed unpreparing spells not removing their buffs if the spell was upcasted.
  • Fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
  • Fixed some character positions and animations breaking if you skip lines in certain dialogues.
  • Fixed the previews not working correctly in the Accessibility options.
  • Fixed an issue causing Minthara’s romance to unreliably trigger.
  • Fixed Minthara’s dialogue after you kill Orin not triggering properly when you talk to her.
  • Fixed the Adamantine Splint Armour sometimes making your legs transparent.
  • Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
  • Fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
  • Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
  • Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
  • Optimised the line-of-sight system for entities with no sight range, like items.

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