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Prehistoric Kingdom February 19th Update Out Now, Patch Notes

Prehistoric Kingdom receives a new update today, which addresses a few player-reported issues from the last update. If you’re seeking a better gameplay experience, you should definitely install the latest version. The patch notes of the Prehistoric Kingdom February 19th update are below.…

Tuna HanTuna Han

Published Updated 1 min read

Prehistoric Kingdom February 19th Update Out Now, Patch Notes

Prehistoric Kingdom receives a new update today, which addresses a few player-reported issues from the last update. If you’re seeking a better gameplay experience, you should definitely install the latest version. The patch notes of the Prehistoric Kingdom February 19th update are below.

Prehistoric Kingdom February 19th Update Patch Notes

Prehistoric Kingdom February 19th Update Out Now, Patch Notes
Via IGN

Changes

  • Guests
    • Visitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfied
    • Module path connection status and icons are now calculated when the game is paused
    • Added more logging to target initialization crashing

Bug Fixes – Prehistoric Kingdom February 19th Update Patch Notes

  • Critical
    • Fixed common new terraforming crash
    • Fixed another swathe of critical tutorial issues, the experience for this scenario should be more stable
    • Fixed an issue that could have caused animal info screens to lose their current screen graphic on save if currently not functioning. Animal Information Screens should save/load more reliably in the future
  • GUI/UX
    • Fixed the Depth of FIeld effect not displaying in screenshot mode

Notes

  • Players have reported cases of animals freezing up. We are now in the early stages of overhauling animal AI, navigation and locomotion. Please stay tuned for new information.
  • We’ve added a new public testing branch, and you can jump on it by switching to the “ptb_public_testing” beta! This branch will contain public early access to fix and balancing patches in the future, and should allow us to get more accurate testing feedback before releasing an update to the larger public. As always, thank you all for the invaluable feedback.

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